xna and animate meshes

Discussion in 'Game Development (Technical)' started by daimaku, Jan 23, 2007.

  1. daimaku

    daimaku New Member

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    hello, i'm new in this forum, but i'm a indie game programer, i'm making a game using the xna framework but i want to animate a mesh and i have readed over the net but the xna framework right now doesn't support mesh animation using bones, i guy have told me that i need to write a custom processor, can anyone hee point to me to a addon or a extra component to make this animation in the xna framework ? thank you in advance.
     
  2. Bad Sector

    Original Member

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    It does support bones. I'm not sure how, though, but just read whatever is around the Model, ModelBone and ModelBoneCollection classes :).
     
  3. mpolzin

    mpolzin New Member

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    Have you asked this question on the Microsoft forums?

    http://forums.microsoft.com/msdn/showforum.aspx?forumid=882&siteid=1

    There have been several threads on there regarding this sort of thing.

    As a person who has been working with XNA for several months, I haven't seen a single resource on this anywhere which leads me to believe it is going to be very difficult, especially considering how poor the documentation is for much of the SDK.

    I was told to do the same thing because I wanted to pull in XML files through the content pipeline... I gave up and just used a file processor until some better tutorials come along.
     

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