WIP: the little crane that could

Discussion in 'Feedback Requests' started by Bram, Dec 19, 2010.

  1. Bram

    Indie Author Greenlit

    Joined:
    May 1, 2010
    Messages:
    175
    Likes Received:
    1
    Hi,

    I wrote a crane simulation game for ipad/iphone, and I am currently in the finishing stages. Let me know what you think of the concept. I still have some doubts about difficulty, as controlling so many joints of a complex machine is hardly a 'casual game'. A simulator like this is a good match with iPad though, because of the multitouch. It would be hard to control a crane with a mouse. What do you guys think. Is there a market for this?

    [​IMG]

    [​IMG]

    gameplay videos are at:
    http://www.stolk.org/movies/tlctc/
     
  2. Applewood

    Moderator Original Member Indie Author

    Joined:
    Jul 29, 2004
    Messages:
    3,859
    Likes Received:
    2
    I think it's gonna suck ass, sorry. Please don't shoot the messenger because I have some real insight for you.

    Whilst I was at Stainless Software we coded this exact game - it even looked very similar to your pics, but I guess that's kinda inevitable. It was tried on some unsuspecting evaluators and basically every single one of them said there's nothing we could do to make the game fun. And they were right.

    This is a classic case of where "real" physics in a game makes it more frustrating than not having it. And taking it out leaves you with very little.
     
  3. Bram

    Indie Author Greenlit

    Joined:
    May 1, 2010
    Messages:
    175
    Likes Received:
    1
    Thanks, valuable feed back indeed.
    Some food for thought.
    I was halfway suspecting that I was making a game that I want to play, and not necessary a game that gamers want to play.

    Bram
     
  4. Applewood

    Moderator Original Member Indie Author

    Joined:
    Jul 29, 2004
    Messages:
    3,859
    Likes Received:
    2
    Probably still worth finishing it. The quality looks to be coming in which already puts it ahead of a large percentage of phone apps.
     
  5. flavio

    flavio New Member

    Joined:
    Jan 13, 2008
    Messages:
    102
    Likes Received:
    0
    I agree. It will be put in a niche, but this might be an advantage.
     
  6. meds

    meds New Member

    Joined:
    Dec 26, 2008
    Messages:
    344
    Likes Received:
    0
    Goodfellas had one of the worst preview audience reactions of any Warner Bros. movie ever made and it turned out alright.

    Just say'n...
     
  7. Bram

    Indie Author Greenlit

    Joined:
    May 1, 2010
    Messages:
    175
    Likes Received:
    1
  8. electronicStar

    Original Member

    Joined:
    Feb 28, 2005
    Messages:
    2,069
    Likes Received:
    0
    Not a lot of people would have bet on minecraft either. Or angry birds.
     
  9. jcottier

    jcottier New Member

    Joined:
    Jul 12, 2006
    Messages:
    1,386
    Likes Received:
    0
    minecraft, yes may be not a lot of people.

    But anyone whom know a bit about IOS market would have know that angry Bird was a perfect match for this market. Yes, easy to say this after the battle but still...

    JC
     
  10. Applewood

    Moderator Original Member Indie Author

    Joined:
    Jul 29, 2004
    Messages:
    3,859
    Likes Received:
    2
    I agree about angry birds, bit I *still* don't get the minecraft phenomenon!
     
  11. cyodine

    Original Member

    Joined:
    Jun 22, 2005
    Messages:
    169
    Likes Received:
    0
    The name might help. Just make an *craft and you're in the same league as warcraft and starcraft etc... :p
     
  12. Bram

    Indie Author Greenlit

    Joined:
    May 1, 2010
    Messages:
    175
    Likes Received:
    1
    Ah... fortunately I was wrong thinking that.
    I'm happy to report that 'the little crane that could' is a runaway success.
    It's rapidly approaching a 1M ad requests per day.
    Too bad the fill rate of my ad-network is horrible (4% of the requests result in an impression), otherwise it would be in big-bucks territory now.
    But the in-app-purchase is making good money, so I'm happy.
     
  13. Bmc

    Bmc New Member

    Joined:
    Dec 12, 2004
    Messages:
    1,088
    Likes Received:
    2
    congrats, it's a good thing you didn't let a little discouragement keep you from finishing :)
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer