[WIP] Project Discord - Survival Horror 3PS

Discussion in 'Feedback Requests' started by Alex@Project_Discord, Feb 16, 2016.

  1. Alex@Project_Discord

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    Hello IndieGamer community,

    We are a small team of indie game developers and we would like to announce that we will enter on the gaming market with a unique 3rd person shooter horror survival game. The demo is our biggest target so far, we predict that in a few months it will be ready.
    The story behind this project is based on the creepy pasta "The Russian Sleep Experiment", which conducted a series of hideous experiments on human subjects.

    Below, you can see some of the work and concepts done by our team.

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    We have also started a video Devblog on our Youtube channel:


    These are a few of our concept art images and game screenshots. We hope that you like it.
    If you have any interest in our project, search Project Discord on facebook and twitter.

    website: www.project-discord.com
     
  2. Alex@Project_Discord

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    Hi guys

    We’ve finished our second episode of development blog. This one is mainly focused on the motion capture process for door opening mechanics and the opening/closing animations of the character, and also the animation implementation method.




    Hope you it’s useful to you.
    Enjoy!
     
  3. Alex@Project_Discord

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    Today we've managed to add the door opening animation to the main build.

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    It still has some minor bugs that need to be fixed...but it's still work in progress.
     
  4. Alex@Project_Discord

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    Hi guys,

    we’ve managed to twitch a bit the lighting system of the rooms. Added some lens flare and light flickering effect, plus we’ve managed to solve the problem of some minor bugs.

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    The full video can be found on our youtube channel:
     
  5. Alex@Project_Discord

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  6. Alex@Project_Discord

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    In the last couple of weeks we've made some serious progress with our project. The world biulding team have expanded a few buildings, giving them the opportunity to fill the rooms and corridors with object that will give a bigger horror impact to the game.

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    Hope you like it.
     
  7. Rekusi

    Indie Author

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    Artwork and in game shots look great! But can you please explain a bit exactly what is one supposed to be doing in the game? Are we supposed to save these people that were experimented on? Are they attacking us? What is our overall objective?
     
  8. Alex@Project_Discord

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    The story is about an American soldier captured and held hostage by a Russian army division, inside a Siberian prison. When the experiment goes wrong, he see's it as an escape opportunity. And, Yes, the "infected" (as we call them) will attack you. There will be two kind of "infected": "the originals" (those which were the main subjects of the experiment) and the ones who will get bit/killed by the originals. The overall objective is to stay alive and do your best to escape from that facility.
     
  9. Alex@Project_Discord

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    [Update] In the past month we have made some major changes to the game development. One of them is leaving behind Unity and moved the whole project to Unreal Engine. We can tell that it was a smart move. So far, Unreal made the work much easier, having many of the tools and integrations already implemented, compared with Unity...where we tried to make our own tools to ease the development process, but we ended up having so much errors. It was very frustrating.
    That being said, we've made some screenshots with the new game engine.

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    We have also made a new DevBlog Episode, the third one. You can see it on our Youtube channel:


    Hope you like the changes.
     
  10. Alex@Project_Discord

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    [New Update] In this video we will show you the progress made on the AI
    system, and also the improvement made on the door opening mechanics.

    AI system:
    -improved root locomotion

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    -improved run in range

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    Door opening mechanics:
    -interactable doors from distance

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    -improved: forward walking to the door (animation)

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    So far Unreal Engine helped us a lot with the development, and it turns
    out to be way more stabile than Unity (no offence to Unity users). We
    encountered so many errors on Unity, and that's why we decided to make
    this major change with the cost of losing some precious time to get use
    with it. But, we made the right choice.
     

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