WIP Archelementals of Eiss - 2D Adult-only Beat 'em up

Discussion in 'Feedback Requests' started by oranssi, Feb 24, 2017.

  1. oranssi

    oranssi New Member

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    Title: Archelementals of Eiss

    Video:

    NSFW clip


    TECH Demo URL: https://www.patreon.com/Oranssi/posts?tag=Yin Yang Room AT
    System Requirements: Runs on WINDOWS
    Feedback Details: What do you think about the animations and character´s style for this type of game. Ideas for integrating sex into the fighting system, if you want to share.
    Known Issues: Tech demo is not the actual game

    For extra information visit, https://www.patreon.com/Oranssi
     
  2. oranssi

    oranssi New Member

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    This is a development video where I am testing two male characters.



    Cheers
     
  3. oranssi

    oranssi New Member

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    New development video is out to show you the progress I've made for the adversary A.I

    Whats new in the video?

    - HP bars for the player (still invencible) and adversary

    - Ragdoll effect when adversary is hit by player's power

    - Melee attack on head, torso or limbs have different results


    https://www.patreon.com/posts/8650824
     
  4. oranssi

    oranssi New Member

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    New video uploaded so you can see another gameplay I've implemented.

    Each Archelemental has a dominion, in this example you have on the left side an earth elemental but with bush dominion and on the right side also an earth elemental but has a stone dominion. When those characters get into theirs respective dominions, then they can transform (it is optional for the player, and random for the CPU).

    After the transformation into Hirvio spirits, in the case for the player, those (will be 3 for each Archelemental) aren't guided directly by the player but there are orders to be executed. Kind like wingmen, that the player will give to them.

    I think this will give a tactical approach to the beat 'em up.

     
  5. oranssi

    oranssi New Member

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    Uninterrupted gameplay that shows how the fighting and realtime fucking is in the game so far.

    Let me know what you think.

     
  6. Kinshasa

    Kinshasa New Member

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    Fun idea! There's something wrong about the way the females "hover" on top of that penis-looking pedestal, though. Perhaps a rope or something they can swing from? I think my peeve with it, is that you're displacing a lot of weight with the animation, the characters seem like they're heavy, yet their movement is almost like they're paper or cardboard.

    The fighting part, just viewing the videos, lacks some sort of damage indicator. It's just my opinion, but a flashy "1200!" just makes it feel more wholesome when you make an impact. Same with received damage.

    Now for the camera view, the details of the combat seem to drown in a unruly camera shake. Perhaps once the combat start, lock the fight in a frame that doesn't move on the environment. For a more immersive experience with the sex part, have some closeups on various actions related to it.

    The graphical part is probably the least of your worries at this point, but it seems a little 'all over the place', make sure you decide a theme and make it strong enough that it won't leave any doubt of where you were going with it.

    I hope my feedback didn't sound too harsh!
     

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