Once again the discussion has come to a point where video games are judged and compared with other forms of entertainment rather than being judged on it's own merits. To do this we have to first discern between what makes a video game mature and what makes the theme a of video game mature. Some people seem to equate the two but a brief look at the state of todays video games will tell you that it is not so. If we look at the issue of mature themes in video games it seems that for something to be deemed mature it must be non-allowable for children, or, even better, something childlike turned on it's head (like American McGee's Alice). I think it's safe to say that this way of thinking is not very mature at all but rather typical of that age in an individuals life when he have left childhood behind but have yet to become mature; the teenage years. Pacman was mentioned and, to me, it's follow up, Ms Pacman, is the perfect example of a mature video game. The best way I have of expressing this is to compare it with a flower that has been allowed to grow undisturbed, exposed to light and darkness in equal measures and thereby having developed all the innate qualities of it's flower-nature. Ms Pacman is a video game that approaches the same kind of harmony that a beatiful flower possess; it approaches the ideal.