Hi all, I am developing a game (surprising huh), we are now 5 months in, the game will take another 7-10 months to complete. We are now at a point where the game systems all fall into place, the world is grayboxed, and we are adding more and finetuning the gameplay. I am trying to figure out when I should start releasing material to the public. I am worried that if I release material too early, it will look unpolished and people might judge the game early. On the other hand there are two things I really want to start with: 1) Have unbiased people playing the game early and often, so we still have time to adjust the gameplay to meet player expectations. 2) Build a community of supporters, make some people aware that we are working on a game, some early marketing. Money is not an issue, I don't need to do pre-orders, but I could if you recommend it. In my mind, I tackle both in the same way, by releasing material and getting attention. But maybe I am wrong, maybe I should approach testers and marketing in a different way. I really don't want to build the game in a bubble, and I think that by testing early I will have a far better final result. What are your experiences? Should I get private testers first before releasing material to the public? Should I just take the Wolfire approach and tell the public about every little thing I have produced this week? Is there a private group of game developers that can give feedback on the game before I go public with anything? Thanks!