Been reading this: http://www.pcgamer.com/2010/09/30/ai-war-and-the-hidden-cost-of-indie-games/ Very interesting stuff. The first thing it suggests to me is that strategy games seem to do ok if you can hit the right audience. AI War is definitely a "steam" kind of game I think. Second thing is that they seem to have scaled up far too quickly. In a hit-based environment, hiring on people is a huge risk factor, even if you defer payment to them in the form of royalties. The other thing that strikes me is that theyre paying too much tax, but then I dont know the full situation. Seems to me you could at least get something like R&D tax credits to cover some of that. Obviously might not work in their country though.