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Discussion in 'Game Development (Technical)' started by J&E Electronics, Sep 23, 2004.
Space is pretty dark. B-)
Minus the rainbow nebula craze and space usually is, ya
Would be interested in playing the Lolo game when it gets done.
Current most active project (as I always have tons of things I'm poking at and deciding whether they're worth it or not) is an anime romance game... well, 'friendship' game if playing the unpatched version and not reading the subtext... It's all about girls at a summer camp getting to know each other.
almost done - working on the last 5% which always seems to be about 50% of the work
If you know the references, it takes the scope of Talisman (board game), a mutation of the combat system of Golden Sun (GBA game), and adds in some unlocking/interface principles from Nintendo.
There's a FAQ on our site if you're curious.
Well. What to do? Looks like we have to take up that Ricochet - somebody should work on it instead of James...
I'll keep the board updated on my progress. At the moment, work is keeping me busy so I can't give any firm dates.
You guys probably won't even get to see any screenshots until early 2005. It just depends how much work gets done but I'll keep you updated.
At least tell us: Is it in the same genre as RLW?
I am sorry. I never should have posted anything if I wasnâ€™t willing to say what I am working on. It was a stupid tease. But no, it is not breakout type game. It is the other genre that is over done in the casual games space. I am making a match 3 game. It seems the world could always use at least one more match 3 game.
I'm working on a minor update for Smart Lines (with better graphics, sounds, nag screens, and with fullscreen support). Then I'm not sure if I should go on improving the game (I've got a big todo list including different game modes, online play and challenges), or just start working on a new game.
But anyway, one thing is for sure: I have a lot of marketing to do.
Im working on a hybrid of the simulation and Real Time strategy genres. Involving training gladiators to battle them in arenas. I'm hoping to bring out a teaser/test before christmas, depends on how the graphics work progresses.
oh and my website lacks a host so its not working yet
This is a fun thread
im new here and this is my first post but im glad i found this place.
im working on a HL mod right now. www.hostileintent.org on the old half life engine. we are moving to source this month.
its a tactical shooter in the first person.
here are some screens.
here are all of the above and many more:
I'm making Xeno Assault II. A game with space ships and guns...
I only do art:
Jetpack Willy - platformer
Xconq: Opal - turn-based strategy
5 pillars - MMORPG
Another 3 is just under negotiations, so I cannot complain.
Where the beast is beauty: http://gportf.uw.hu
Working on two titles, on and off while jobhunting:
An overhead shoot-em-up with a spoof twist, but there's not much more to it than that.
And a football management title which is taking up all my time whether I work on it or not.
Might as well throw my .02c in..
I'm currently trying to get our latest game out to the masses - and being besieged by publishing contracts - which is both a great thing and an annoying thing.
It's great because, well, who wouldn't like to get publishing offers?
It's annoying because SOME publishers are quite demanding with what they want.... Some publishers are great though, and I'm glad they are out there.
We're also trying to figure out what our next project will be... It's looking like we'll be resurrecting our big kahuna project: Dreadnoughts... But then again, maybe not...
The work on Magic Match ( our match 3 colors like puzzle/arcade with a dark fantasy plot ) progresses. Here is an actual screenshot from the game:
In game screenshot ( 75% size )
This one is from the introduction sequence:
Stage 1 Introduction
And this is Giggles, the helper imp, that will assist the player during the game
Giggles, the helper imp
Apart from working on the first game-demo we are researching the possibilities of on-line publishing. At this point we are not sure if we want to get published exlusively or not...
It's a Mogwai wearing a green hat.
for me it's all about web games : www.iplayallday.com/games
vanuart: I love your games - keep up the anime style.
I'm currently working on a Laszlo-based (read Flash-based) graphical mud called Unlimited Realms that should be interesting in many ways...
[correction: yanuart ]