What are we/you working on

Discussion in 'Feedback Requests' started by jankoM, Dec 6, 2006.

  1. moose6912

    moose6912 New Member

    Joined:
    Jun 24, 2007
    Messages:
    219
    Likes Received:
    0
    I am working on an adventure game and rolling our own adventure game framework based on the Playground SDK with my business partner. As she also does development work on the code base and has input on the design. We had quite a few disagreements on the initial game design. Guess males and females treat games as a different experience altogether.
     
  2. Jesse Hopkins

    Jesse Hopkins New Member

    Joined:
    Dec 9, 2006
    Messages:
    327
    Likes Received:
    0
    ---------------
     
    #122 Jesse Hopkins, Dec 10, 2007
    Last edited: Dec 1, 2010
  3. DerR

    DerR New Member

    Joined:
    Oct 28, 2007
    Messages:
    11
    Likes Received:
    0
    Still working on that puzzle game! It's so hard to stay motivated with exams approaching and Aquaria being released and bought..
     
  4. Ratboy

    Original Member

    Joined:
    Jul 27, 2004
    Messages:
    222
    Likes Received:
    0
    I'm currently modeling & rendering tons of unit/building art for a client's online strategy game. Got a bit distracted when a friend pointed me at Death Worm...
     
  5. Pluvious

    Original Member

    Joined:
    May 22, 2005
    Messages:
    123
    Likes Received:
    0
    Picture too big.
     
  6. Pluvious

    Original Member

    Joined:
    May 22, 2005
    Messages:
    123
    Likes Received:
    0
    New Immortal Kingdoms battlefield with creatures.
     

    Attached Files:

  7. Backov

    Original Member

    Joined:
    Oct 23, 2005
    Messages:
    812
    Likes Received:
    0
    That looks interesting, if rather confusing.

    And wow, people still use Tripod for hosting? Damn.
     
  8. Pluvious

    Original Member

    Joined:
    May 22, 2005
    Messages:
    123
    Likes Received:
    0
    Thanks. And yeah, I'm very conscious of making the game as intuitive as possible. I've noticed many indie strategy games are too complicated to just jump into. I think this is a big mistake. So, although the game has a lot of depth and many new concepts, I hope to make certain its possible to just jump right in and learn as you go.


    I've had that tripod page for years. Just using it for pictures since its easy. I haven't yet put up the real web page. A little bit more done and I can justify going and working on that.
     
  9. jankoM

    Indie Author

    Joined:
    Feb 17, 2005
    Messages:
    1,003
    Likes Received:
    0
  10. Sol_HSA

    Indie Author

    Joined:
    Feb 27, 2005
    Messages:
    470
    Likes Received:
    1
    I'm currently working on Atanua, a real-time logic simulator - a teaching tool mainly, although some people have already confused it for a game.

    I may be turning it into a game eventually though. We'll see. The boring, dry scientific bits need to get in first in any case.
     
  11. OremLK

    Indie Author

    Joined:
    Dec 12, 2007
    Messages:
    309
    Likes Received:
    0
    The finishing touches on a space-themed shooter; imagine mixing Asteroids or Geometry Wars with Gauntlet and you'd be pretty close to what this is. Takes place mostly indoors in a free-roaming type environment.
     
  12. Geom

    Original Member

    Joined:
    Jul 21, 2005
    Messages:
    68
    Likes Received:
    0
    I'm still working on Orcs vs. Martians... plod plod plod.

    [​IMG]

    [​IMG]

    It's supposed to be an easy-to-get-into, hardcore-action RTS, that plays quick.

    I hope to make the A.I. particularly fun to play against, too.
     
  13. moose6912

    moose6912 New Member

    Joined:
    Jun 24, 2007
    Messages:
    219
    Likes Received:
    0
    Our work in progress title

    A casual adventure get-the-hell-out-of-the-room type of game. No official title yet though.

    Splash page
    [​IMG]

    Outfit the heroine with various clothing that she finds in her adventures
    [​IMG]

    Here is Archimedes, 1 famous character in the game
    [​IMG]

    Pick up items to use in the puzzles
    [​IMG]
     
  14. RinkuHero

    RinkuHero New Member

    Joined:
    Aug 11, 2006
    Messages:
    673
    Likes Received:
    1

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer