First things first, I don't really expect to make 100k by the end of next year. It is, none-the-less, the goal. There's a specific reason for this particular goal, however, unless people really want to know, I won't relay it here. I plan to make money by small downloadable games (about 1 month development time), ad-based flash games (2-month dev time, which I will explain below), my main game Hypno-Joe, and Indie Flux (my game review site). I would really like some information, stats, any advice you could give about making money with games, marketing, and so forth. Reason the downloadables are smaller is because I'm going to be using a tool that will help me make games quicker. And because after discussing with someone, the flash games are more likely to make money, so I'm spending a bit longer on the flash games. I've also heard about sponsored flash games, but from what I understood they're one time payments and they don't make very much, or at least don't have as much potential as something like using mochi-ads or whatever. I'm planning to theme the games to my main game Hypno-Joe (in some way) to sort of generate some buzz ahead of time, make people more familiar with the character. So basically any advice even if it's contrary to what I'm planning to do here already (or contrary to others advice), would be greatly appreciated. Also any more tips on the Indie Flux site that would help drive more traffic and thereby increasing ad revenue would be cool. Thanks for your time.