Hi all, I'm working on a cross breed between an educational software and a game on trading. The system just has been put in place and spawn games on demand (the simulation and stats happens on a cloud, pretty much like a classical MMO). This is how the interface looks like: screenshot http://hcg-partners.com/trade/ Feedback on anything (from website to game) welcomed.
Hey, I did not play your game but I saw your video on your website. You should explain more what the game is, and quicker. You said the words "learning how to trade" at 1:04 when I should have heard them at 0:03
I'm glad you managed to watch it that long! I can't even stand seeing myself for more than 3 sec Thanks for the feedback.
It'd not really a game. Not really much of anything. Perhaps a tech demo? There's no tutorials, no help. No player feedback. You're given one objective (buy 1000 shares) with $50K of a stock worth ~50$ a share. You can't lower the number of shares you are bidding for (no decrease button). Pass or fail, the input loop immediately exists with only one message: "Game Over". No restart button, nothing. There's no reason you would need a login (yet) for this demo. Sometimes the logon fails and the demo locks up. Is there only 1 logon? I haven't been able to login for 10 minutes. I'm assuming that the only reason you're using openID is to collect emails. If you want to make a game (educational or not) then you really need to study up on game design, feedback loops, etc...
Sounds like you had a rough experience jpoag. I'll try to answer the best I can: - To lower the number of shares you want to buy, use the right mouse click (left to add, right to substract). So to buy 90 shares, you hit 100 with left mouse click then 10 with right. Totally agree, there the tutorial is not made yet. - I am working on the end of level feedback, it's very brutal at the moment as you rightly said. You do get levelup message if you succeed (and gameover otherwise). - Login reason may not sound obvious at the moment, but they are real. For a start, you may want to keep your progress and stats. Also, this allows me to collect other type of stats such as gamelog/replay and see common problem so I can address it with more tutorial or lower/raise difficulty. I was playing around with the openid and php at the time you seem to have logged in, apologies, the 10 min issue may have been caused by my work in progress. Sorry. Just for information, the first levels are about learning the importance of market depth and liquidity. Granted, that needs to be efficiently convey too! Thank you for trying out despite all that and I hope things will improve in a way that makes you want to try again.
Hehe I understand but don't be afraid of that. If you believe in what you do, show it! So my advice is to make the video shorter, concise, more dynamic (it shows that you did not edit it). Good luck!
How are you giving players clues as to what to buy and when? How do you convey market depth and liquidity?
Give it a go and see for yourself. First levels, they aren't given the choice of stock. Market Depth (or liquidity) is convey through having market type orders (as well as quote level 2 type) and in later stage through crisis and lack of liquidity.
Ok, so my partner added the ability to run anonymous sessions, hence removing the need to use OpenId. We won't record stats but since it's not done yet, that's not too much of a problem. Second, I added a screen to explain what the first level is about. I still need to do tips in-game for the interface but that's much better already.
I added tips in game, this should address partially the lack of understanding of what is going on in the game. If anyone want to give it a go