Waa Cha! [iPad]

Discussion in 'Announcements' started by Virion, May 17, 2012.

  1. Virion

    Virion New Member

    Oct 22, 2011
    Likes Received:

    Hi guys. I am Virion, the programmer from Big Bunker Studio, a 2-person indie game development team. Today I am here to introduce to you our team's first published project - Waa Cha!

    Story trailer: http://www.youtube.com/watch?v=9EskuJZysPM
    Gameplay trailer: http://www.youtube.com/watch?v=zhbtpC3E5xU

    Waa Cha! is a mini casual game based on Chinese kung fu theme with adorable art style. The gameplay is pretty simple, player has to swipe a finger on the screen, either to the left or right to hit away in-coming objects to stay alive as well as obtaining score.

    However, there are some items that should not be hit away but to be consumed, such as first aid kit which revives HP, or the magic scroll which enables super combo power. Although the gameplay mechanism is pretty simple, but it will test your instinct as to which item to kick or not to be kicked, especially when the items are flying toward your character at an increasingly faster speed. Also note that in the current version we have 100 different items to be discovered and to be filled into the item database!

    Waa Cha! currently has 3 different game modes:
    1. Survival Mode - No time limit. Stay alive for as long as you can.
    2. Arcade Mode - No HP value. Get as much score as you can in 2 minutes.
    3. Insane Mode - Inverse control. All items are explosives-only.

    We have planned for the 4th game mode which is multiplayer mode. We will be adding this extra mode in the coming updates.




    Currently the game only runs on iPad, but we are planning to make it universal in future updates.

    For more information, please visit our blog: http://blog.bigbunkerstudio.com

    Thank you for your time. Have a pleasant day!

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer