If anyone can remember One Must Fall 2097 it is some thing like what I want to create. A VS fighter game with a character advancement system like in a RPG. You become faster and more powerful over time as well as gaining new abilities. Since there is a 10 meg limit on flash games for portals I can only have 5-6 or so characters in the game. Here we have the problem. How can I have the player fight the same characters over and over with with out the same content being over used. In OMF 2097 each opponent operated a robot with a different paint job, stats, and pilot portrait. This system worked very well but I can not give my characters different paint jobs or portraits. They will likely have to be the same characters being fought over and over. I'm in need of a way of mixing things up some how. Right now I'm short on ideas. I believe good game design skills is the ability of making the best use of given resources and abilities. This is some thing I am lacking right now. Any ideas are more then welcome. Thank you for your time.