Updated Pow Pow's Great Adventure Demo [Web Demo Added] Based off much of the feedback from the previous thread, I updated the demo: http://outsidetheboxsoftware.com/demo/PowPow_Demo_Setup_1.1.exe People who played it before I would be grateful if you give it another go and anybody else who was interested feel free to check it out. The demo (and also the full version) contains the following fixes and modifications: - Increased air control for long jumps - Added a Level of Detail option. With it set to "low", it can increase the fps by 6 - 12 fps. So if you were getting 5fps before, it should get you at least over 10 fps. Anything over 10 is playable (IMO at least). - If your frame rate is below a certain level in-game, you will receive a prompt to lower the detail or not. - You now can go backwards to previous segments. - Made stage 1 a little easier. Got rid of frogs and closed some of the gaps between jumps. - Fixed a few script errors with the PDA. - Fixed some of the sound delays. - Mai Mei gives advice/instructions pertaining to player controls on the first stage and doesn't get into conversational chat until the later stages - The mouse pointer is only displayed when usable - Fixed frontend navigation issues - Got rid of the transitions and made the navigation more consistent - Your full-screen/window preference is retained everytime you start the game. - The intro voice and sf/x should be better in-sync even on slower machines. - Bunch of other small stuff What to look for: - Even with the Level of Detail set to "high", the game should run faster compared to the last demo. However, one thing I noticed is that the performance issues haven't been linear. Meaning, some people on lesser machines actually ran the game better than some on supposedly fast machines. So if you're still having major performance issues, let me know your specs so I can find a common thread. - PDA script errors. These are hard to track down, so let me know if you get them. - Falling through platforms. It's been very rare on my machines, but some people in the previous thread sad it was happening a lot to them. So if you fall through a platform, it'd be great if you could give me a general location of where it happened and your specs. Anyway, I appreciate the feedback I got last time. I still have a few things to iron out before I release the game next week, but any more feedback you guys could give would be great!