Unity 2D sprites vs animated model

Discussion in 'Indie Basics' started by Mister Sheep, Nov 29, 2019.

  1. Mister Sheep

    Mister Sheep New Member

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    Heya!

    Knowing that i might have dozens of characters displayed at once on the screen, what would require the least performance from the engine (Unity) so that the game runs smoothly? Loading a sprite sheet for every characters? Or animating each of them using Unity's built-in animation with bones and etc?

    Thanks!
     

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