Ultratron

Discussion in 'Feedback Requests' started by princec, Jun 6, 2005.

  1. Robert Cummings

    Original Member

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    looks like I'm getting edged out :)
     
  2. TimS

    Original Member

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    Svero -

    Coming from just about anyone else I might not believe that... but from you, I don't doubt it. :)
     
  3. svero

    Moderator Original Member Indie Author

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    It really does crash on level 50.. I assume it will be fixed soon. Something to do with getting the name of boss #5.. except there is no boss #5.

    - S
     
  4. princec

    Indie Author

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    Crash fixed! Redownload, everyone!

    Cas :)
     
  5. svero

    Moderator Original Member Indie Author

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    I actually suspect the code in question was something like...

    Code:
    if(registereduser=="svero" && currscore>princec.bestcurrscore)
       {
       crash();
       }
    
     
  6. princec

    Indie Author

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    Heh, there are indeed bits of code like that in there:
    Code:
    				if (registeredSprite != null) {
    					registeredSprite.setVisible((Game.DEBUG && score.getName().equals("cas")) || score.isRegistered());
    					registeredSprite.setLocation(registeredX, registeredY + rowYPos, 0);
    					registeredSprite.setAppearance(registeredAppearanceResource);
    					registeredSprite.setLayer(4);
    				}
    
    <--- sticks a star next to my name when I'm debugging :) Strokes the ego.

    Cas :)
     
  7. iopred

    Indie Author

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    I love it, it really is a killer game. The demo expired JUST as I was having a blast, midway through level 13 or so, perhaps it would be nicer to end the game after the current level?

    That said, dont change it to mouse, thats the worst idea ever, it would turn it into another crimsonland. The powerups were fantastic, especially the little robot man that helped me, I thought he was cute! Overall you have the feel down, was racey once the first few levels were over, and as everyone has said, the graphics are fantastic, especially the particle effects.

    All in all, a winner!
     
  8. ekagauranga

    ekagauranga New Member

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    Cas:

    how have you done the glowing effects?

    regards


    eka
     
  9. princec

    Indie Author

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    Just a bit of photoshop glow on the sprites. And additive blending for the particles.

    Cas :)
     
  10. ekagauranga

    ekagauranga New Member

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    Sorry what do you mean with additive blending? how?

    Thanks a lot!
     
    #130 ekagauranga, Mar 22, 2007
    Last edited: Mar 22, 2007
  11. princec

    Indie Author

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    glBlendFunc(GL_SRC_ALPHA, GL_ONE);

    Cas :)
     

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