Trial by Viking [WIP]

Discussion in 'Feedback Requests' started by dqhendricks, Oct 23, 2014.

  1. lumis

    lumis New Member

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    Looks awesome! All the little details - particles and effects, smooth animations, etc. - really add to making the game stand out.

    Out of curiosity, will there be an alpha/beta at some point?
     
  2. dqhendricks

    dqhendricks New Member

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    Hi lumis!

    Thanks so much! At some point, but not very soon. I will have a demo out much sooner however. Also, I have some new video I'm about to post here in a moment if you want to check it out.

    Cheers,
    Dustin

    - - - Updated - - -

    Update #30:

    [​IMG]

    > On KickStarter

    > On Steam Greenlight

    I have a few big announcements to make. First, the Trial by Viking KickStarter and Steam Greenlight Campaigns just went live today. If you'd like to reserve a copy of the game today, backing the KickStarter might be the best way. Second, I have release the first major video of the game. There is also a link to the Vimeo HD version on the top of the KickStarter. Thank you all for all of your support so far. I have been working very hard on this, so any help in spreading the word is hugely appreciated!

    Cheers,
    Dustin
     
  3. dqhendricks

    dqhendricks New Member

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    Update #31:

    A new enemy I have been working on. This guy is real fun. Wait for it...

    [​IMG]

    By the way, Trial by Viking is currently running KickStarter and Steam Greenlight campaigns. Any help you can lend is hugely appreciated!

    Thank you!
    Dustin
     
    #43 dqhendricks, Aug 25, 2015
    Last edited: Sep 16, 2015
  4. dqhendricks

    dqhendricks New Member

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    Update #32:

    Recently I had sent out some video of the game to a few youtubers. One replied saying he liked the look of the game, but that the death animations looked a bit "jankey". He suggested that maybe a ragdoll death would be in order. I hadn't planned to do this because of some technical limitations, but after thinking about it some more, I found a way to get past that and add them. Let me know what you think!

    [​IMG]

    By the way, Trial by Viking is currently running a KickStarter campaign. There's some new video of the game there too. Any help you can lend is hugely appreciated!

    Thank you!
    Dustin
     
    #44 dqhendricks, Sep 2, 2015
    Last edited: Sep 16, 2015
  5. dqhendricks

    dqhendricks New Member

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    Update #33:

    After some reflection, I thought it would be a good time to show the zoomout feature. Since the levels in TBV are not super huge, there is no official map, but if you hold up for 1 second, the entire view will zoom out, showing a larger portion of the level. Players who learn to use this to their advantage will have a much easier time figuring out the lay of the land, especially in the harder levels towards the end of the game.

    By the way, Trial by Viking is currently running a KickStarter campaign. There's some new video of the game there too. Any help you can lend is hugely appreciated!

    Thank you!
    Dustin

    [​IMG]
     
    #45 dqhendricks, Sep 9, 2015
    Last edited: Sep 16, 2015
  6. lumis

    lumis New Member

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    Ah, if I were not near bankruptcy I would love to donate...
    I'll spread the word of the campaign where I can though. And, not sure if you're aware of this, but make sure if it's the last hour and you haven't reached the goal, just donate the remaining funds through your own means as it's better to get the money than to not get any of it at all.

    Why are the update numbers going back down? It was #30, now it's #27 ha.

    But best of luck for the campaign. I'm excited for this, wish I could support some money.
     
  7. dqhendricks

    dqhendricks New Member

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    Thank you lumis! It looks like the funding goal has been reached with 48 hours to go!
     
  8. dqhendricks

    dqhendricks New Member

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    Update #34:

    It's been a while since my last post, so I have a lot to update here. After getting greenlit on Steam, and a successful Kickstarter campaign, I put my head down and got to work. It seems to have paid off. Trial by Viking recently became one of 20 winners of the 2015 Taco Bell Indie Game Garage contest, and has been nominated for Best Desktop/Downloadable in the 2016 Games Connection Development Awards taking place in two weeks! I will be at Games Connection demoing the game in the Awards Pavilion if anyone wants to stop by and say hello. There is a shuttle there from GDC.

    I have recently completed a demo that I'm pretty proud of as well! You can try out a copy for Windows or Mac right now by clicking here.

    So the game is releasing on Steam in less than a month. March 29th, just after Easter. I'm pretty nervous. I haven't gotten a lot of coverage on games sites, but that's to be mostly expected as an unknown indie dev I suppose. Hopefully things go well

    Here's a new gif for you all! Troll boss. Don't worry there are 27 bosses, so I don't feel like I'm spoiling too much.

    [​IMG]

    I also wanted to talk a little bit about AI. I was recently having trouble with my simpleton flyer AI getting snagged on walls. I had talked previously about how I use the last *seen* position of the player as a target for this particular AI, but I never implemented any path finding. This AI isn't supposed to be *that* smart. What I've done however seems to work really well, so I will try to explain it a bit here.

    So this flyer AI flies toward a target. It's pretty simple in that respect. When it hit a wall however, it got snagged and stopped or slowed down a lot (and also looked silly doing it). So I started using a little linecasting to help. I cast a line from the AI towards the target at a distance of about one unit. If I get a hit against a platform, I figure out what the reflection vector is. From the target vector and the reflection vector, I can find the halfway vector between the two, which should be a vector that is parallel to the surface that my linecast hit. Using this as the new direction instead of just trying to keep going towards the target, means the AI will slide along the wall at full speed instead. This usually means it will end up finding it's target again, and head towards it once there is no wall in between. It's not perfect, but as I said, this is one of the first AIs you encounter, and it's not supposed to be *too* smart. Here's a small scribble to illustrate what I am talking about.

    [​IMG]

    Anyways, thanks for listening. Let me know if you have any thoughts or comments.

    Cheers,
    Dustin
     
  9. dqhendricks

    dqhendricks New Member

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    Update #35:

    Hey all,

    Trial by Viking is coming out on Steam next Tuesday. I wanted to share some new 1080p video of the game here that gives a really clear idea of what the game is all about. I hope you will check it out. I'm excited but also very nervous about next week. This is my first Steam release. Wish me luck!

     
  10. dqhendricks

    dqhendricks New Member

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