This was brought up earlier, so I guess I should address it now. The idea of this generator is not that it's used on its own, to produce game content. It's supposed to be used as a backdrop. Think of a typical RPG town. You've got a few important NPCs with whom you have human-written conversations and who give you pre-scripted quests... you've got a few shopkeepers... and then everyone else in the town just wanders around aimlessly and says something like "More goblins around these days, aren't there?" when you attempt to talk to them. What I'm talking about is something that could replace the latter group with a randomly generated community that actually has a little bit of personality, real tasks to do, and some real user interaction. Nothing that's necessary to advance the game, but something that would give each town its own flavour and add some replay value to the game by letting the player make his own mini-quests by involving himself in the local goings-on in between the real, pre-scripted quests. From that point of view, the crappy, computer-generated dialogue is an asset, rather than a weakness... because it's not replacing the human-written dialogue of the major NPCs... it's replacing "More goblins about these days, aren't there?" "Looks like rain." "I don't know your face. You must be new around here." "More goblins about these days, aren't there?" etc. ----- This kind of rich background is something I'm interested in more generally. I was also, at one point, thinking of writing a sourcebook for pencil-and-paper roleplaying games detailing a bunch of harmless but interesting plants and animals, as kind of a counterpoint to the endless "Monster Manual" type books. In most games, if the GM mentions something, it's either something potentially valuable, or something potentially fatal... adding in some benign encounters would shift the focus back onto exploration and roleplaying and away from dice-rolling and endless combat... Of course, it would also make the occasional were-rat, or man-eating tree that much more surprising, because it isn't the first small animal/inanimate plant that you've described to the players, and the last five or six actually were harmless.