I like Gilzu's comparison of indie's with small restaraunts and such. It's one of those fun little comments that reminds me why the Deterity/IndieGamer community atmosphere has grown on me. Speaking of recession and shooters, is it just me or is there a lot of 2D shooters out there in indie world (Done and in development)? I get the feeling that too many people are expecting the 2D shooter to be the easy money maker (previously the Match-3 game). But as an ex-hardcore gamer that used to love shooters (2D and 3D), the last thing I want to do is play one. I don't know how many gamers here are in the same boat, where you have no interest in playing anything that's not unique. After seeing all those shooters, with the exception of Starscape (that finally caught my attention after the advertising annoyed me to the point of checking it out), the only one that sparks any interest is Platypus. I've not actually tried it yet, but there's that "maybe later" sort of feeling whenever I see it (or Anthony Flack posting ). Cool art btw. This other *magical* ability of mine is I can play a demo of a game, and know everything I could ever want to know about the game, which sadly kills all interest in me ever actually buying the game (indie or commercial). So far I've only bought one indie game, that being Gish. Being a bit of a game physics nut I wanted to see it, and had there been a demo when I wanted to play, things may have been different. A great example of impulse buying. On the commercial end of things, Painkiller is a prime example where the demo lets you do too much. I probably wouldn't have bought it anyways, but I appreciate the demo. The stake gun and some of the clever use of Havok makes me smile. . Alright, I'm not sure where I'm going with this, but I think my question is does anyone else think there are more than enough 2d shooters out there or being made? Also, I have my doubts about there being much of a market out there for 2D shooters. Platypus being a generally unique attractive looking game and Starscape with its add campaign seem to have something going for them, but I'd imagine they're not doing as glorious as the authors/publishers would hope. Anyone else see what I'm sayin', or have any thought why a so called inbetween hardcore and casual market would exist that wants to play shooters?