Top 20 mobile games by revenue in Aug

Discussion in 'Indie Business' started by SocialPeta, Sep 28, 2022.

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  1. SocialPeta

    SocialPeta New Member

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    First, the revenue of global mobile games in August. Some mobile games reported a great revenue growth resulting from their updates of big events.
    Though it has been 7 years since its release, [Fate/Grand Order] can still generate a very high revenue. In August, the game had events and updates including the 7th-anniversary celebration for its Japanese version, a rerun of the popular character Ryōgi Shiki, a collaboration with "Tsukihime", and the introduction of summer swimwear. Boosted by such high-frequency, high-quality, and high-popularity card pool updates, [FGO] recorded a soaring revenue. The game raked in nearly $70 million in revenue from the App Store and Google Play, up 150% Month-on-Month (MoM) on the App Store and up 63.4% MoM on Google Play, which was the highest revenue in the year. Gamers were also surprised that the game's Japanese version generated a revenue of over 10 billion yen in one month.
    Unlike the old yet popular [FGO], [Uma Musume Pretty Derby] didn't make a good performance. First, the revenue of its Japanese version went down on both the App Store and Google Play, down 25% MoM on the App Store and 13.4% MoM on Google Play. Due to the stupidity of its operator Kakao Games, the game's South Korean version (released in June) saw a rapid collapse in its reputation, its rating dropped to 1.4 on Google Play, and its revenue declined by 33.2% MoM on Google Play in August.
    In addition to the above 2 games, a few more games stood out in revenue:
    Tencent's shooter games were still on the rise. In August, [Call of Duty®: Mobile] released a brand-new version "New Vision City", introducing the gameplay of "Ghost in the Shell: SAC_2045". The game grossed nearly $15 million in revenue from the App Store in August, up 38.3% MoM.
    [PUBG Mobile] announced its collaboration with Blackpink, the most successful Kpop girl group in South Korea in August, including an online concert by virtual humans in game and an updated voice packet of Blackpink in game. Thanks to the metaverse concert and the participation of the idols, the game generated over $40 million in revenue from the App Store and Google Play combined.
     

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