Top 20 mobile apps by revenue in August

Discussion in 'Indie Business' started by SocialPeta, Sep 21, 2022.

  1. SocialPeta

    SocialPeta New Member

    Joined:
    Dec 15, 2021
    Messages:
    40
    Likes Received:
    1
    upload_2022-9-21_10-25-40.png

    In terms of revenue, there wasn't much change in the products and their rankings on App Store, which means top apps recently had very stable revenues. The sports streaming platform [DAZN] was new on the August chart, but it had once made it to the May chart. Like in May, the app's revenue growth in August was also a result of sports events, including Serie A, Matchroom Boxing, etc.

    There wasn't much change in Google Play. Though [TikTok] reported a revenue decline of 84.8% Month-on-Month, there was still a 441.4% revenue growth compared to the previous quarter. There was news in July that TikTok was going to cut many jobs overseas. Will that affect its revenue in the long run? Let's wait and see.

    [Strava], a sports app with social media features, recorded a 64.3% MoM revenue growth, benefiting from its user subscription, advertising revenue, and data sales. Users can pay $5 every month to get advanced data monitoring, group comparison, and other functions.

    [Chamet] is an online video and voice chat app with 79% of its revenue from the Indian market. The app was developed by Hangzhou Fuliao Technology Co., Ltd. to allow you to have live video chats with girl streamers. Its users mostly spend money on paid video chats and donations to streamers.

    [Peacock TV] is the NBC streaming service with broadcasting rights to hit movies and TV shows including the Harry Potter film series, as well as broadcasting rights to sports events including Olympic Games and Super Bowl. In August, Peacock was offering a premium subscription for $1.99 per month, resulting in the rapid growth of subscribers and further leading to its revenue growth.
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer