In my beta thread there are people who think the skill is just right, and people who think its too hard, and people who found it too easy. Obviously you can't make it just right for everyone. So now I'm thinking I either want to add skill level selection, or adjust the skill in the game quietly as the player progresses. The two methods are either... EASY,MEDIUM,HARD where easy is base speed - 25% and hard is base speed +25% and medium is just the tweaked base speed. OR... I could do... When player dies : speed - 10% when player wins level : speed + 10% With some buffer so it doesnt change every death/win, and with an upper and lower speed adjustment limit. Comments? suggestions? Alternatives?