Hi, to those who are sucessfully developing mobile games: how do you port and test your games? Rely on emulators hoping the real devices behave similar (which they don't)? Buy as many devices as you can afford and test on your own? Outsource the testing and porting task? Personally, I'd like to follow the last: outsource the whole task. Question is: would this pay off? Has someone done this already? If yes, can you recommend someone? And how are the cost calculated: per hour, per handset or an other way? Any tips are very appreciated.