TIGRS 3.0 Launches; Gorgeous New Design! Rate your games today!

Discussion in 'Feedback Requests' started by soniCron, Mar 13, 2007.

  1. electronicStar

    Original Member

    Joined:
    Feb 28, 2005
    Messages:
    2,068
    Likes Received:
    0
    The TIGRS logo is rating the game ,not the website. If the develloper chooses to sell it next to the word "bastards" it's just a case of bad marketing but it has no influence on the game's rating itself.

    That said I'm favorable to the idea of rating board as was proposed on this thread.
     
  2. soniCron

    Indie Author

    Joined:
    May 4, 2005
    Messages:
    3,664
    Likes Received:
    0
    Few notes:
    • I'm exploring several different options for the "TIGRS Verified" label. At the moment, community-driven organizations I've designed -- while they serve to work out the bugs -- offer no accountability. (See "web of trust.") For now, it looks like games might have to be reviewed by volunteers or for a small fee. (Gameplay videos, similar to ESRB's modus operandi.) I'll let you guys know when I've come up with something suitable.
    • I already have a self-verifying rating generator sitting on my hard drive. It "suggests" age ratings based on selected descriptors and disables age ratings based on more severe descriptors. I'll be rolling this out with a few new descriptors and features when they're complete.
    • Dispite Troy's assertion that TIGRS is useless, this is a good example of the self-regulation I expected with TIGRS. People complained and the rating was changed, and voluntarily by the developer, no less. Additionally, future improvements in the system will allow me to directly invoke "the hand of god" and withdraw or modify ratings based on customer complaint and observation.
    Are there any other features you guys would like to see in the future?
     
  3. GolfHacker

    GolfHacker Member

    Joined:
    Oct 4, 2006
    Messages:
    1,073
    Likes Received:
    0
    Thanks for addressing these concerns, soniCron.

    "Self-regulation", as you call it, worked in this case because the developer is active in these forums, and that allowed other developers to point out the problem. I'm not sure that will work in the case of a developer who isn't active here, who happens to come across the TIGRS site and use it. Is there some way you can track who is using the rating logos? Perhaps if someone had to sign up for a login account to use the service first, or otherwise submit some kind of information (web site, e-mail address) that could be tracked. Then someone (yourself, volunteers, or some paid third-party) could follow up.
     
  4. soniCron

    Indie Author

    Joined:
    May 4, 2005
    Messages:
    3,664
    Likes Received:
    0
    Such a system is in the works. Thanks for all your feedback, Troy! :)
     
  5. rmedtx

    rmedtx New Member

    Joined:
    Aug 2, 2006
    Messages:
    29
    Likes Received:
    0
    I'm going to use this rating system for sure.
     
  6. Pyabo

    Original Member

    Joined:
    Jul 27, 2004
    Messages:
    1,315
    Likes Received:
    0
    Perhaps this is contrary to some of the original idea behind TIGRS, but another possibility is keep the copyright for the images rather than just an open license. (maybe you're already doing that, I forget) That way if someone is abusing the system you can send them a cease-and-desist.
     
  7. soniCron

    Indie Author

    Joined:
    May 4, 2005
    Messages:
    3,664
    Likes Received:
    0
    Yes, that is exactly how control of TIGRS is retained. Nevertheless, thanks for your suggestion! :)
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer