The Week of Malathedra

Discussion in 'Feedback Requests' started by theshadowfan, Oct 2, 2006.

  1. theshadowfan

    Original Member

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    All week long Ethereal Darkness Interactive (www.edigames.com) will be unveiling new content for its upcoming game entitled Malathedra (www.malathedra.com) slated for release in 2007.

    The first content update is 8 brand-new screenshots!

    Screenshots:
    http://malathedra.com/images/mlshot1.jpg
    http://malathedra.com/images/mlshot2.jpg
    http://malathedra.com/images/mlshot3.jpg
    http://malathedra.com/images/mlshot4.jpg
    http://malathedra.com/images/mlshot5.jpg
    http://malathedra.com/images/mlshot6.jpg
    http://malathedra.com/images/mlshot7.jpg
    http://malathedra.com/images/mlshot8.jpg

    The second content update is 4 sample music clips of the soundtrack.

    Samples:
    http://www.malathedra.com/music/musicSampleIsland1.mp3
    http://www.malathedra.com/music/musicSampleAction1.mp3
    http://www.malathedra.com/music/musicSampleMystery1.mp3
    http://www.malathedra.com/music/musicSampleMystery3.mp3

    The third content update is 3 new gameplay videos.

    Videos:
    http://malathedra.com/videos/ml4.wmv
    http://malathedra.com/videos/ml5.wmv
    http://malathedra.com/videos/ml6.wmv


    About Malathedra:
    The player assumes the role of Rebecca Wolfe, a 26 year-old historian. Rebecca is on the search for her father who mysteriously vanished years ago while researching about the lost city known as Malathedra. On the journey Rebecca will travel across the world following her fathers footsteps into the unknown world of Malathedra.

    EDI is set on making Malathedra a game that adventure gamers will come to love, just as they have with Morning’s Wrath. Malathedra will be using a new proprietary engine called S3Engine, allowing EDI to completely improve upon gameplay and graphics. Expect a compelling story driven game with a spunk of comedic attitude, reminiscent of the Golden-Age of PC Adventure games.

    About EDI Games:
    EDI Games (www.edigames.com) is an independent developer headed by Raymond Jacobs. The company is based in Northampton, Massachusetts. Their goal is to create Fun, Intellectually Stimulating and Engaging computer games, keeping the gamer in mind 100% of the time.
     
    #1 theshadowfan, Oct 2, 2006
    Last edited: Oct 4, 2006
  2. DanMarshall

    Original Member

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    Out of interest, is it too late to change this bit:

    Only the game itself looks great, but I've heard this sort plot opener so many times that my brain completely shut down after that paragraph...

    Unless the whole game is a satire of over-used game plot devices, in which case it's completely brilliant and perfect and don't change a thing.
     
  3. EDIGames

    EDIGames New Member

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    Or...

    Perhaps it makes good use of this base storyline. Perhaps you come to realize that a story synopsis is just that, a synopsis and that it is the deails that make the game. Perhaps the game will in-fact be both enjoyable and memorable.

    Perhaps a little more open-mindedness would be better? :)

    I could give you many examples of where Malathedra's story shines with originality, however that would spoil the game, so you'll just need to wait like everyone else. :D

    Thanks for the support ;)
     
  4. Rainer Deyke

    Indie Author

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    When somebody criticizes your ad copy, perhaps it would be a good idea to take the criticism seriously instead of responding with a non sequitur about the game? Especially is said person has already said that the game itself looks great?
     
  5. theshadowfan

    Original Member

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    All comments are welcomed. EDIGames was simply saying that the story has been set in stone and truthfully the story is only one side to any game. A synopsis is a quick blurb/recap saying what the overall story is about. It is the way the story is represented that makes the experience worthwhile. EDI didn't set out to make an Oscar worthy story here, but instead a fun interactive experience. Games are meant to be played so please try it before you dismiss it.
     
  6. Matthew

    Indie Author

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    Ad copy should standalone, though--unless you plan to provide that explanation to everyone who reads it?

    In my humble opinion you should talk more about the emotional experience of playing the game rather than the trivia behind the character's lives.
     
  7. theshadowfan

    Original Member

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