The universe is made of inhabited planets, why not in VR? Welcome to Voxelnauts

Discussion in 'Game Design' started by Retrotation, May 20, 2015.

  1. Retrotation

    Retrotation New Member

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    the earliest known fiction about travelling to outer space, alien life-forms and interplanetary warfare. Written in the 2nd century, the novel has been referred to as "the first known text that could be called science fiction".

    http://en.wikipedia.org/wiki/True_History

    "Details of the Moon follow; there are no women, and children grow inside the calf of men."

    fascinating!

    ~~~

    Voxelnauts is a game where everything in your imagination is possible, in a seemless and connected gaming universe made up of modified planets. The mods are developed by different players, developers, and publishers. After just 2 days, we already have accumulated 50 registered and eager modders ready to imagine their worlds and bring them to life.

    Inspired by Minecraft and the book Ready Player One, we captured their best aspects, made an MMO, and enabled creation far beyond what you’d ever expect in any game.

    Here is the Kickstarter: https://www.kickstarter.com/projects/1760210928/voxelnauts-vr-mmo

    The metaverse is set up such that there are thousands of planets where each planet is its own mod, with different rulesets, items, monsters, story, and resolution of voxels. Travel between planets to experience vastly different hand crafted worlds and live the fantasy life of your choosing. With Virtual Reality, you can do this as if you were really there.

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    [​IMG]

    Our futuretech realtime raytracing graphics engine works with multiple voxel resolutions at the same time. When developing, you can scale your objects (on a per basis) and world blocks (as a whole) to higher detail.

    Getting into the meat of it, our metaverse system works using a system of 'entities', aka programmable objects. A monster, weapon, piece of food, switch to a door, rideable mount, airship ~ they all work under the same system, and we're creating templates that will allow you to easily integrate and learn the system; all while you are given the freedom to create from scratch.

    Entities can travel with your character between planets, and planet owners' may place restrictions on banned items, choose customized filters, or prevent outside items entirely in their game modification.


    ``````

    __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.___

    What kind of total conversion mod would you create, given a simplified system and pipeline for modding, under the context of a seamlessly consistent gaming universe?
     
    #1 Retrotation, May 20, 2015
    Last edited: May 20, 2015

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