The Steamers Gameplay Video :D Any feedback?

Discussion in 'Announcements' started by Shack Studio, Sep 21, 2016.

  1. Acosix

    Acosix New Member

    Joined:
    Sep 22, 2016
    Messages:
    114
    Likes Received:
    9
    Wise decision. Can't wait to get my hands on the pre-alpha. HAHAHA
     
  2. Shack Studio

    Shack Studio New Member

    Joined:
    Sep 21, 2016
    Messages:
    37
    Likes Received:
    2
    We'll be working hard to make that happen
     
  3. Acosix

    Acosix New Member

    Joined:
    Sep 22, 2016
    Messages:
    114
    Likes Received:
    9
    Just wanna know where you'll send me the message?
     
  4. Shack Studio

    Shack Studio New Member

    Joined:
    Sep 21, 2016
    Messages:
    37
    Likes Received:
    2
    Ill start a conversation with you and get your email from you. I already have a little list of people to email when its ready
     
  5. Shack Studio

    Shack Studio New Member

    Joined:
    Sep 21, 2016
    Messages:
    37
    Likes Received:
    2
    I actually have no idea how to do personal messages on this forum. do you?
     
  6. Acosix

    Acosix New Member

    Joined:
    Sep 22, 2016
    Messages:
    114
    Likes Received:
    9
    What does the game's name steamers stand for?
     
  7. Shack Studio

    Shack Studio New Member

    Joined:
    Sep 21, 2016
    Messages:
    37
    Likes Received:
    2
    Ah this is a good question. The Steamers is named the way it is because of how much steam is on the planet. There are many geezers and the people of our world have learned how to harness the power of this steam. Hence The Steamers. The world is set in a medieval sort of era, except for the face that there are some technologies that are more advanced thanks to steam. I may not be explaining it as best as I can but I promise you that it'll make sense in the story and gameplay
     
  8. Acosix

    Acosix New Member

    Joined:
    Sep 22, 2016
    Messages:
    114
    Likes Received:
    9
    Thumbs up for no app purchases. What about DLC? (downloadable content)
     
  9. Shack Studio

    Shack Studio New Member

    Joined:
    Sep 21, 2016
    Messages:
    37
    Likes Received:
    2
    Yeah we really dont like the "freemium" sort of marketing. We are not sure our game will need DLC since we will regularly and frequently release new episodes.
     
  10. Acosix

    Acosix New Member

    Joined:
    Sep 22, 2016
    Messages:
    114
    Likes Received:
    9
    So the episodes mate... can you elaborate on those?
     
  11. Shack Studio

    Shack Studio New Member

    Joined:
    Sep 21, 2016
    Messages:
    37
    Likes Received:
    2
    Well not all of the episodes will be connected. We dont want to force the players to play the whole series in order to experience a full story. We also dont want to force the player to have to play our older episodes (which will have less to offer than the newer ones.) So these episodes, for lack of a better word, will be several hours long, we're not sure how long yet. Each episode will typically provide you with a complete story. Some stories will be dragged on over a few episodes if needed.

    The main reason we are doing this is so that we can release the game as its growing. We'd rather that than wait 3 years in between releases. This way our game can get better every couple of weeks, instead of every several years.
     
  12. Acosix

    Acosix New Member

    Joined:
    Sep 22, 2016
    Messages:
    114
    Likes Received:
    9
    Good job.

    Can I give a suggestion though? You can make completely unique multiplayer modes if you have the will.

    I'd rather play multiplayer with only one 100% original multiplayer mode instead of 5 like deathmatch, endurance, etc...
     
  13. Shack Studio

    Shack Studio New Member

    Joined:
    Sep 21, 2016
    Messages:
    37
    Likes Received:
    2
    Your suggestion has been heard, but we fear that we wont be able to do multiplayer until our studio grows a little bit more. There are currently only three of us and tackling multiplayer would be a little more work than we can handle..
    Rest assured, there will be multiplayer one day.
     
  14. Acosix

    Acosix New Member

    Joined:
    Sep 22, 2016
    Messages:
    114
    Likes Received:
    9
    I don't quite agree ( I could be wrong), I think if you started with one original mode, you could still shave a year or so off multiplayer dev.
     
  15. Shack Studio

    Shack Studio New Member

    Joined:
    Sep 21, 2016
    Messages:
    37
    Likes Received:
    2
    When you say mode do you mean like either full RTS or full Third Person shooter? I see what you are saying but at the same time we really value having several gameplay styles available for the player
     
  16. Acosix

    Acosix New Member

    Joined:
    Sep 22, 2016
    Messages:
    114
    Likes Received:
    9
    Just saying you could start by providing one(like in late beta)
     
  17. Shack Studio

    Shack Studio New Member

    Joined:
    Sep 21, 2016
    Messages:
    37
    Likes Received:
    2
    We'll definitely keep that in mind and talk about it in the studio.
     
  18. Acosix

    Acosix New Member

    Joined:
    Sep 22, 2016
    Messages:
    114
    Likes Received:
    9
    What about the spears can you tell me(if it's not studio secret) in what situations will you use spears?
     
  19. Shack Studio

    Shack Studio New Member

    Joined:
    Sep 21, 2016
    Messages:
    37
    Likes Received:
    2
    Melee is something that we haven't fully implemented yet. We have a basic systems but would rather wait until we've really made it nice and fluid. So there wont be any melee in the first episode
     
  20. Acosix

    Acosix New Member

    Joined:
    Sep 22, 2016
    Messages:
    114
    Likes Received:
    9
    I'm glad I could be of help.
     
    Shack Studio likes this.

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer