Hello there! I've read in numerous threads and stuff but thought I'd throw in a question here (or two). The thing is, I lost my job as a software developer / programmer because of health issues (I am disabled). My employer is not to blame. On the one hand I don't think it would be worth the efforts to look out for another similar job in the industry, my health will prevent me from working full time with all the commuting and stuff. I also very often need longer pauses during the work day, which no employer really wants to allow. On the other hand, I'm not nearly old enough for retirement and I do think I'm still capable of doing *something*. So I thought of doing programming in a self employed way, allowing me to work from home without the stress of commuting. Allowing me to pause when my health issues urge me to pause for 1, 2 or even 3 hours at a time. Over a decade ago I already was self employed for several years, so I know the ropes (in the general field of software development, contract work). For technical issues and the business side I can rely on some skills learned at university, I had two majors: business and computer science. So, what brings me here is some passion for games and even more so for game development. I never got beyond very small and tiny games in the past and to be honest haven't done much in the last years. In the end I'm nothing but a newbie. Without a job to support me, I need to make money from a new source and since I have no other options right now I am planning to become an indie game developer. I know it would be easier to learn game development in your free time for several years while being employed full time so you don't starve. But it is as it is, I don't have a job any longer and I want to make money with games and I also feel I have to try it. I've read enough about game engines and libraries and stuff to make an educated choice. A friend of mine is a musician who will support me with sounds and such. And at some point I will have to seek out an artist to do some art work for me. Everything else I guess I will do on my own. The thing is: I can't spend two years on developing a game, I don't have the funds for such a long time. I will start with small projects because it makes sense to me and is wildly suggested by seasoned game dev veterans. But after a couple of months I will need to switch over to starting projects with the intention to earn money and make a living, make ends meet. I know it won't happen after a mere six months, but I guess even with savings and being wife funded I can't spend two years or even more before I publish my first game. I need to try to earn at least some money more quickly, if possible within the first year of trying. I don't know which direction to take, though. I have easily come up with lots of game ideas which naturally have a too large scope. From reading in forums I learned I have to start small. But still, what should I aim for? A half way complex PC game? Or rather... mobile mini games, like puzzles and such? I wouldn't mind either way, but I'd like to hear some input, read some suggestions which path to take as an indie game developer. Where is the money for a new solo indie developer? I know I will have to concentrate on getting things done, on really finishing a game. But I also need to choose a direction. Any help will be appreciated! TL;DR Lost my job; Self employed Indie dev now, still need to learn the ropes; Should I rather concentrate on smallish mobile games? Or spend more time developing a PC game? Kind regards.