These days, everyone seems to be doing a demo version and a full version. I am thinking of doing something different for a small project. I'm thinking of basically going to a rather different model, almost akin to the old shareware model (get the game free, buy the next installments). My plan involves releasing the core product for free, then having additional content for sale, either as a large pack, or as a microtransaction (depending on a number of external factors). So, question is, what happened to the old shareware model where the player got to really sample the product. Was it giving away too much? Did the shift to demo/full change the spread of the products involved? Anyone ever try the old shareware model vs the new demo/full model?