You're right. I thought the license included Torque3d but I've now learned that they are totally separate products, so you couldn't actually jump into 3d as I first thought. Still, if anyone is interested in learning more about Torque2D, there's a gob of technical background. I am the one that said it pretty much leaves everything else behind, and judging from the technical background, I stand by that. I don't see any other 2d engine with as many integrated and advanced features (swept polygon collisions for sprites and tile layers, tile map editor, rigid body dynamics, advanced particle engine, etc.) plus the features of the Torque core such as input, audio, GUI system, scripting, and being cross platform on PC, Mac, Linux, and XBox. This is the most complete game engine I've seen for $100 (the price may actually be $50, I'm not certain yet). And you get all the source code. Productivity is the key attraction for me, and this eliminates almost every low level technical chore I can think of. I find that liberating and exciting because I can focus on game logic and not tinker with batch optimizations or worry about Direct-X compatibility.