Teaser: I’m going to create a game in 24 hours and then sell it by whatever means possible! Background: This experiment was prompted by one of my previous posts, “Casual Game Price Point: $6.99 and Falling“. There are obvious price wars going on in the casual market and while consumers are always happy about lower prices, the developer and any affiliates feel the burden. While my long term plan is to create an MMO (currently in the early stages of development), I thought it would be a pretty cool ‘experiment’ to see if I can create a game from start to finish in 24 man hours and then sell it via whatever channels require the least amount of effort. If the portals want to sell all of their games for bargain prices, then I’m going to develop something that’s fitting of that price. I’m certainly not going to spend $10,000 – 100,000 and 2 years of development time to have my product dropped in the bargain bin after a week! Purpose: I guess the purpose of this experiment is 2-fold… 1. Can I create a game with acceptable production values in 24 hours? 2. Will it meet publisher’s standards and actually make money? Hypothesis: I’m torn on this one… either I will not be able to complete a game with acceptable production values in 24 hours or I will and it will make about $5000. Either way I’ll probably feel like a huge sell out at the end and go back to working on my MMO. Materials: Torque Game Builder Pro v1.7.4 Artwork/Audio that I can purchase royalty-free (creating the rest myself) Method: If you’ll notice above, I said 24 MAN hours. I have a full time job and I’m fairly busy on the weekends, plus I don’t really think I can be productive for 24 hours straight, so I’ve decided to split up the 24 hours a bit. I have a vacation day this Friday (10/23) and plan on spending at least 12 hours then. The remainder of the time will be spent on Saturday or Sunday for as much as I can squeeze in. I know… not as exciting as 24 hours straight, but I’m almost 30 and my Jolt days are over! Observations: I will be posting my updates on my blog after each work session. Conclusions: I will be posting a final update on my blog once I have completed all 24 man hours. Wish me luck!