Tactical Legends - A turn-based tactical multiplayer online battle arena

Discussion in 'Feedback Requests' started by ArtIntell, Sep 5, 2015.

  1. ArtIntell

    ArtIntell New Member

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    Hi everyone!

    We create a turn-based tactical combat arena in fantasy world. You can hire units during the battle to adapt to the opponent forces composition and rich the primary goal defeating enemy king. Simple rules, fifteen minutes per match and no random values. Pure battle of wits. Yes, here you can do checkmate in three moves.

    GAME FEATURES
    - Simple rules. Three minutes and you are in game
    - You can hire and dismiss units during the battle
    - Very quick initial squad pickup. No tuning. Just hire and rush into the battle in ten seconds
    - No random values. No “luck”. Here you can do checkmate in several moves
    - Primary game type is “save the king”, just like in chess. It has huge tactical potential
    - Hot-seat available. Online version will be later

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    The game will be free to play.

    Here is new character concept

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    Here is some screens and fun video that shows early concept of the game.
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    We need your feedback.
     
    #1 ArtIntell, Sep 5, 2015
    Last edited: Jan 14, 2016
    Sim likes this.
  2. ArtIntell

    ArtIntell New Member

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    Here are some screenshots of the new map and ingame graphics.

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    You can get more info on our site. And give your feedback and opinion about the game. What do you think about this?
     
    Sim likes this.
  3. ArtIntell

    ArtIntell New Member

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    Here is the video with the gameplay of Tactical Legends. You can see full process from the hotseat menu to the end of the battle. In this video we try to show you features of the game that are already done.

     
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  4. ArtIntell

    ArtIntell New Member

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    At the stage of Pre-Alpha there will be a lot of updates that will come at daily basis.
    For the brave alpha-testers, frequent downloading tons of files and infinite installation process may be a real problem.Knowing that, we prepare some kind of a launcher that downloads and updates only parts of the game that was changed.
    We try to do our best to gamers having fun playing Tactical Legends.

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  5. ArtIntell

    ArtIntell New Member

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    Small peace of the battle on the new map, that we call "Blizzard passage". Here we want to show you that there will be a lot of different locations in our game, as well as many different strategies with various "army" compositions.
    And of course you can always plan your actions, because rules strictly determine each action and their effects. Another words, your archer will always hit the target and there will be always the same predictable damage.

     
  6. ArtIntell

    ArtIntell New Member

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    "The Ruins" - decorated version of the very first Tactical Legends map. Here we tested early game mechanics and AI. You can see its phases of evolution on screenshots. Infinity Blade assets perfectly matches our goals to design fantasy world ruins with a lot of obstacles. Maybe later we will rethink some details, but even now you can see the main idea.
    We hope that this map will get your sympathy.

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  7. ArtIntell

    ArtIntell New Member

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    Here we show some basic effects of the game that are already implemented. Also there is a new detailed version of interface, new design of the "Ruins" map and... some ingame soundtrack.
    Now we are working on special effects for two new units and from November 20, we, at last, will begin to design game characters.
     
  8. ArtIntell

    ArtIntell New Member

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    As you know, our pre-alpha version will be hotseat, because it is much faster to build and balance base game mechanics this way.There is one disadvantage of such an approach: finding live opponents can be pretty hard task. Of course, you can play with AI, but to make this version even more interesting, we always think about our game content and decided to do something special for you – “task book” or “book of puzzles” that allows you to view different aspects of the game. It will work like chess puzzles and has three kinds:


    tutorial – puzzles for beginners that will show and teach you to basic aspects and game mechanics.

    limited puzzles – offers you to win the battle in exact amount of turns by choosing right strategy.

    Game composition – difficult situations that can be in real game, but you can win it by choosing right strategy and perfect unit control.

    If you have some time or waiting for something this puzzles will be perfect decision to spend it.
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  9. ArtIntell

    ArtIntell New Member

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    Every game when it ready to launch pre-alpha version have bugs that developers can’t notice. We know it and have a question: “What is the best way of interacting with testers?”. The decision was to make a bug-reporter button right in game interface.

    How it works? After you have used a bug-reporter button you should describe problem in short (for example – I lost my unit in textures). After that you should describe the situation that was before the bug and exact steps to reproduce the bug. If we cannot reproduce it – we unable to fix it. For example:


    1. Select the swordsman near the left wall at the center of the map
    2. Choose the attack mode
    3. Choose move mode again
    4. Move the unit to the hole in the wall at the center of map
    Information with map name and game type will be attached automatically. After that we will receive this info and try our best to fix it.

    Another way you can report a bug – send an email to support@tacticallegends.com with the same description. We will be very pleased if you attach screenshots with the problem.
     
  10. ArtIntell

    ArtIntell New Member

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    Today I have good news for you. The playable concept version of our game is in free access now. You can download it here http://tacticallegends.com/download
    You can try strict Tactical Legends gameplay that leaves no chance to "luck" or "I cannot click so fast". The pure battle of the wits with simple rules that takes 2 minutes to learn.
    It is a quick high dynamic tactical game without annoying squad preparations before battles. You can hire additional units at any turn to adapt to opponent forces and turn the tide of the battle. Try it now!
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  11. The Binary BoyZ

    The Binary BoyZ New Member

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    I see! The game is very beautiful looking, definitely. Also if I may ask, what engine are you using? Or is it custom? I would like to know. Also, good work on the environments, they look wonderfully crafted and very well designed!

    I will check it out and give feedback after :)
     
  12. ArtIntell

    ArtIntell New Member

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    Thanks!) Game based on unreal engine.
    Now we are working on game characters and already have some results to show you. As it shown in the game, the archer will be female. We doesn’t know what personality traits she would have, but at least, we can say, she looks like a model, moves like a model and she know about that. It is only concept and I think there will be some new variations soon.
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  13. lennard

    Moderator Original Member Indie Author

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    The game looks terrific and I'd give it a go when it is released if the download isn't crazy big. A 30 second release video that really shows of how the game plays is the thing most likely to capture my attention as a gamer.
     
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  14. ArtIntell

    ArtIntell New Member

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    Thanks! We realy glad to read such nice words ))
     
  15. ArtIntell

    ArtIntell New Member

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    One of the battle locations in Tactical Legends. We made some extension to the previous version to let the gamer rotate the map in all directions. It's not a very necessary feature in turn-based strategy, but really cool one.
     
  16. ArtIntell

    ArtIntell New Member

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    And we have something new. We just inserted first character in the game. It was awesome experience! One thing is design the character. It is hard and time-consuming process that forces you to use several different programs. There is "rigging" - maybe the most tiresome work in the world. And another thing when you bring the character to engine. It is really like bringing it to life! Of course there is some additional work with materials, but seeing the model staying in the scene, breathing and moving - really amazing. I think, that this is the moment which every game developer waiting. The creation of "life".
    Buy the way, swordsmen has slightly different faces and poses and attack movements that adds some realism. It was really easy to achieve with UE - we use material instances and 2D animation blending.
    It is not the final version of the that character, but now we want to fill the game with base models before working on the details.

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  17. ArtIntell

    ArtIntell New Member

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    We try to do our best :)
    And we have some new face here!

    Working hard all this holidays, we tried to create something really special. And now we are proud to present you our new character concept. After feedbacks on the archer with this “where her boobs?” and “that is not the *** I like”, we decided to add this kind of person. This time we use real game environment to show the unit as it will be in action. Of course, don’t forget that it is a strategy game, and units will be far away in most cases. But you always have opportunity to move the camera closer and rotate it.

    Now we try place archer and healer into the game engine. And I can say, it is a really hard task. In contrast to swordsman, that is already implemented, here we have several new problems. And all about the animation:
    CLOTH- this is obvious, when you look at the healer
    ARCHERY – unlike regular weapon, the bow has its own bowstring animation, and arrows that appears in hand and than just disappearing… It will take some time
    HAIR??? – yep, our swordsman is bald and possibly we need to add hair animation for girls. I said “possibly” because they are really far away from the camera most of the time. And hair physics calculations are pretty expensive for performance
    BOOBS - again look at the healer :)
    And also we want to add some close-up details. Are we using Unreal Engine or what?
    Until the next time!

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  18. ArtIntell

    ArtIntell New Member

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    We keep moving forward. The characters’ concepts, we showed to you earlier, are in game now. It was very difficult to made this models. We had many discussions about appearence, gender, how they should move on the battlefield and how they should strike or cast spells. We think that we have not bad results and hope you will like it.
    The game grown up to the next level. Characters make gameplay and battles realy attractive. Of course there are many things more to be done. We don’t have any sketch of the King model yet, but we are working hard and trying to finish all the units to the end of month.

    With completed characters start screen looks much better than before. It shows you that Tactical Legends isn’t simple indie game, but indie game with its own soul and atmosphere.

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  19. ArtIntell

    ArtIntell New Member

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    Battle location in Tactical Legends turn-based strategy. Small map with a lot of obstacles on the right side. Despite one team has whole house to hide in, the second has really good defense opportunities given by the huge wood pile and well at the center that is very nice for tactical solutions.

     
  20. ArtIntell

    ArtIntell New Member

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    Compact map with walls and covers you can use to defend your King. It made in mirror style so you and your opponent have equal position at the start of the match. You should pay your attention to the middle, because enemy will use this part of map to prepare attack.
     

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