Super Elvis goes into beta

Discussion in 'Feedback Requests' started by princec, Nov 4, 2004.

  1. arcadetown

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    Shoot if one turns into a Super Elvis and shoots magic mushrooms about my bet is they've met the The Legion of Bouncy Castle in person. Ok Brian puts his last drink for the night down and goes to sleep :)
     
  2. oNyx

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    That bouncy castle stuff is a crypto extension, used for the ingame purchase mechanism. I'm wondering if there's a way for not installing it as an extension... that would be one warning message less.
     
  3. SonSon

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    And for the people like me who doesn't want to install all this improbable stuff, is it possible to view some screens? :)
     
  4. princec

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    No screenies just yet :)

    To all worrying about clicking on scary dialogs - stop worrying, it ain't signed yet! When the application's signed then it'll just be saying something nice about me, just like Windows XP is going to be doing.

    I'm trying to figure out a way to remove the Bouncy Castle Crypto library. I might just get rid of ingame purchase if it proves to be a hassle. All I needed it for was RSA encryption (which amazingly is not available except in the very latest JRE, which btw. folks is 1.5, and has a rather nicer webstart interface!)

    Sorry about some of the glitches at startup, this is largely due to a regression in the LWJGL which was introduced cleverly about 24hrs before I released the beta. Rats.

    There will be a Win32 exe, have no fear.

    And the Mac port is coming along nicely.

    Thanks for testing so far!

    Cas :)
     
  5. Nutter2000

    Original Member Indie Author

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    To be fair, static screenshots really wouldn't do the game justice

    hehe Java is getting like DirectX where you have to download the latest version to run the latest games :p

    That Bouncy Castle library dialog is mad!
    Why on earth have they signed it as "The legion of bouncy castle" it just worries and confuses people, if you can't get rid of the dialog Cas then you really need to get rid of the library.
     
  6. princec

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    Ahaaa, and I've just found out that the Bouncy Castle library doesn't work anyway!! It's restricted by the default Java security policy! Back to the drawing board.

    Cas :)
     
  7. Nutter2000

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    Job done then :D

    of course you /could/ have just claimed you were taking it out of your game to enhance the customer experience and we'd have all been impressed ;)
     
  8. 20thCenturyBoy

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    Downloaded 9MB in 3mins on my 512Kb broadband. Unfortunately Java Webstart hung while stating "Starting application...". I am using JRE 1.4.2_04.
    I can't even close JWS without shutting down the javaw.exe process. Sigh. There's always something that goes wrong with my Java experience...
     
  9. princec

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    Just run it again.

    Or wait a day or so and we'll have the Win32 version up.

    Cas :)
     
  10. oNyx

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    >Unfortunately Java Webstart hung while stating "Starting application...". I am
    >using JRE 1.4.2_04.

    Uhm... actually it didn't hung. 1.4.x's javaws client has a bug... they used null as parent for the (modal) dialogs, which is quite frankly a newbe mistake. Well, if you don't wait for it to finish and click on other stuff in the taskbar... and then later back to javaws... the javaws won't be able to tell the dialog to grab the focus. So, you have to minimize all applications one after another until you can see the security warning and/or create shortcut dialog.

    Fortunately they fixed that with 1.5.
     
  11. Martoon

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    First of all, Cas, thanks a lot for making me late to work. I was actually going to get to work early this morning, then Super Elvis happened, and I ended up being late. :)

    I installed it on my WinXP laptop and my Win2k desktop, and didn't have any serious trouble, but I think the Windows exe is going to be much more palatable to typical users. On the Win2k machine, Web Start showed the progress bar and which files it was transferring, but on the XP machine, it just showed the dialog box with an empty progress bar and no file info, and the dialog box was frozen (I couldn't drag it, no response to clicks etc.), but after a long wait, it was suddenly done (with the usual authorization prompts).

    On both machines, it gave me nine levels. On the XP machine, it gave me a price of 4.95 (for all currencies) and on the 2k machine it gave me 14.95 (for all currencies). Let me know if there's any other log files or info you'd like.

    As for the game itself, I love it. The only bug I noticed was what papillon mentioned, where the text at the beginning of a level appears so briefly that I have no chance of reading it (this happens on both machines).

    I really like the grid-based level progression. This seems like it could be interesting with the full version, when deciding on the progression path to choose the levels you want to practice. I'm assuming the difficulty increases as you advance outward from the center?

    It only took me a few seconds to figure out the "lock-the-firing-direction" controls, but I could see that this might be confusing for people who don't play as many of these types of games, expecially casual gamers. Once I saw how it worked, I did have some minor trouble getting it firing the direction I wanted. I think one thing that would help this significantly is if there was a really obvious visual indicator of which direction you're facing. I know the Elvis character points, but that's too small of a detail in a fast-action game like this. The projectiles take time to accelerate, so you can't use them as an immediate visual cue. There needs to be something like an alpha-blended bar extending from the character to off the edge of the screen in the direction he's facing. As the game is now, I often think I've locked firing in one direction, only to realize (too late) that I'm firing in a different direction. A really obvious visual indicator would take care of this. But overall, I like the controls.

    I really enjoy the challenge of having to figure out what the objective is on each level. I could see that this might frustrate a few people, but I think a lot of people (like myself) will have a lot of fun with this.

    The only major quibble I have with the gameplay is that the audio-visual effect that happens when I grab one of the "special items" is way to similar to the effect that happens when I take damage. They both involve the screen flashing, and even the sound effects aren't entirely dissimilar. For the first few levels I played, I was confused about when a good thing happened and when a bad thing happened. Even now that I'm consciously aware of the difference, it still "feels" like something bad has happened whenever I grab a special item. I think it would be much clearer (and feel more satisfying) if grabbing a special item played a sample of a deep voice saying "Groovy!", and the word "Groovy" appeared in psychodelic colors then faded, or something like that (anything distinctly different from the damage effect - that screen flashing and noise sound just make me feel like I'm taking damage).

    I'm assuming the final release won't complete a level when you hit the spacebar, and won't immediately bail to the desktop when you hit escape?

    Overall, I really, really like this game, and I'm definitely looking forward to the final version (and my reg code :) ). A fun concept, and a nicely polished presentation (love the funky look of the game). Very nice work!
     
  12. arcadetown

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    Overall the concept is really different and pretty cool. Think maybe you could roll even further with the Elvis concept to really emotionally connect people to your game. For example, when pick up an item he could say "Thank you very much" or "Whoa momma". Plus maybe the squares on the main board as you complete each level reveal a piece of a screen shot that shows Elvis in some kind of cool pose.
     
  13. princec

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    Believe me, I'd have liked to put a bit more of The King into the game but unfortunately what with the litigious nature of mercenary businesses these days I expected to be staring down the barrel of a lawsuit from some entrepreneurial rat.

    Cas :)
     
  14. princec

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    Ok folks, here's a Win32 executable version of the game!

    http://67.18.194.226/downloads/SetupSuperElvisDemo.exe 8.1mb - Java too big indeed. Tsk!

    Notes:
    - No JVM needed
    - Will give you a different selection of levels and discount
    - The Buy Now button won't do anything. Have to do some PHP...

    Cas :)
     
  15. Greg Squire

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    Whew! Thanks for clearing that one up on the "Bouncy Castle" thing. I was wondering if it was going to be installing spyware or porno or something. I ran fine on my system once you went through the install hastle. The graphics are great, and it's somewhat addictive. Great Job, Cas!
     
  16. Martoon

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    Ahh, that's a much nicer install process. I got the same levels and discount as I did with the Web Start version, but that's probably just coincidence.

    Really looking forward to the full version of this!
     
  17. simonh

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    I got it working and have to say I enjoyed playing it. The presentation and visual effects are top-notch, and I really like the structure of the game with the grid.

    Well done :)
     
  18. Escotia

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    Just got an Antec cooler for my notebook and was finally able to play it without my machine switching itself off.

    I quite like it. Not in that Burnout3 adrenalin rush sort of way but more of a 'wait a second - how did I lose there? I better have another go' kind of way. I played the demo to the end.

    Aiming can be a bit hit or miss. Not sure if there's anything you can do there though or if it just needs practice on the user's part.

    When the level starts I also see the hint appear but for such a short time that I can't read it. I think a lot of the fun is working out how to complete each level though. A shoot 'em up puzzler! I especially enjoyed working out the pac-man level where I had to shoot the pill to make the ghosts go blue before I could shoot them. They turned back to yellow a little quick for my liking but I completed the level so I should stop complaining...

    I got redirected to a crash error page after competing the demo and quitting out normally. As mentioned above, the previous play had ended in my machine switching off from overheating.
     
  19. princec

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    Thanks, glad you like it. Next version out will fix the one-line help text bug and also a bug allowing you to get stuck at the edges of the screen (woops). And it'll have the registration and buy now stuff in it too.

    Cas :)
     
  20. svero

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    I think you should ad a Beatles and Led Zepplin mode.
     

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