So... What do the people here think about the state of the industry today? I'm particularly interested to hear from people who've been making and selling games for the last 5-10 yrs or so. There's no doubt that the whole downloadable game biz has changed dramatically since 1998 or so when I started. The nature of distribution on the net has changed. The level of competition has changed. The quality of titles being sold has changed. A lot of new players have entered and more are soon to come. Consoles have started to add download stores. Nintendo is promising to open up the wii a bit to indie devs. Xbox live arcade has become a major source of income for many. More foreign developers are competing in the market. And so on... So... Are the days of writing a small game and selling it yourself directly over? Can you still make 100-200k? a million? Is it a question of finding a niche? Does it make sense today to write the next ricochet or bejeweled? Would it even be noticed in the onslaught of new titles? Can an american company compete 1 on 1 in the casual market with a Russian or other company that doesn't have the same expenses? Is writing small games and selling them online still a valid business direction? Are smaller devs forced to pair up with bigger publishers to make a good living? These are the sorts of questions I'm interested in hearing opinions on. And more specifically... If the market is changing or has changed... are you changing with it? And if so how? What new approaches or directions are you taking to evolve your business if any? Where are the small established indies that survive the next 5 yrs going to be? What will differentiate them from the companies that get lost in the rapid expansion of the industry?