Starfall Tactics - next-gen Space RTS powered by Unreal Engine

Discussion in 'Announcements' started by Prox, May 7, 2015.

  1. Lissa

    Lissa New Member

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    The test is over and it's been a while since we posted previous portion of updates. So todays post will be a bit longer than usual ;) And, well, here is the short list of changes:

    1) Extended Character Progression system - New Frontiers test has brought a great feature - special fleet skills for the MMO mode. And it was just the first step to the extended character progression: Now we are going to bring more awesome abilities along with the new system - players will get new "talents" with each level - active or passive abilities, which give certain advantages during the game in the MMO mode.

    Players start without action slots at all, but with time they get more of them until they reach a maximum number. Action slots are used to equip special fleet abilities.[/i]

    New Frontiers test has brought you a great feature - special fleet skills for the MMO mode. And it was just the first step to the extended character progression! Now we are going to bring more awesome abilities along with the new system: you will get new "talents" with each level - active or passive abilities, which give certain advantages during the game in the MMO mode.

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    The first level up. You start without action slots at all, but with time you get more of them until you reach a maximum number. Action slots are used to equip special fleet abilities.

    There will be a wide variety of different abilities available, which gives you a great option for fleet customization. However, the maximum number of abilities you can use at the same time is limited to 6 (can be changed).

    And here are a couple of upcoming passive skills:

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    Ability, which passively increases your vision radius on the star system map. It won't give such a bonus as active analog (Advanced Sensor), however, it is greatly compensated as you have no need to wait for a cooldown and just permanently have increased vision. However, nothing stops you from using both abilities - it's a good choice if you are going to explore a lot of new systems.

    [​IMG]
    This ability passively increases your speed while you travel across the Galaxy in Starfall Tactics. Just as passive vision boost, it won't give as much speed as active analogue, but can definitely make it all more comfortable: you can run away from pirates much faster, while also having a nice advantage if you chase someone.

    2) Getting detachments

    Detachment system has already made a long way through reworks and improvements in Starfall Tactics and, as we hope, became even better than before. Still, as character progression system gets significant update and extension we've described above, detachments can't find a place as a reward on level up anymore.

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    In exchange, new detachments become available once you create the next Warp Stabilizer and get new access level.

    3) Other improvements

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    • Repair all button is now available in the Shipyard - now you won't need to manually push this button on each ship if you want to get all of them back.
    • Filters for Mothership inventory - we've decided to add the same equipment filters as in the ship editor in Shipyard, so now you won't get lost in hundreds of different things you have.
    • Weapon groups - this improvement will make your ship panel take less space by hiding weapon icons when you select ships if there are too much of them. For example, instead of 10 auto gun icons, it will only show one icon with the number of guns installed.
    • Disabling cargo boxes and mining resources on minimap - now you can hide cargo box and resource icons from the minimap.
    • Ability to see layouts of unavailable ships - now you can check the layout of all faction ships which you don't have yet.
    • Move a full stack of items by pressing a single combination of buttons - with SHIFT+Right Click.
    • And more.

    4) Galaxy Map

    Galaxy Map has always been a very important subject of various changes and improvements as that's a very important part of the game which helps you navigate in the Starfall Tactics Galaxy. And now we are working on making the whole map and territory borders, in particular, look better - here is a work in progress screenshot of how it all looks now:

    [​IMG]

    5) Domination mode adjustment

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    After past Domination Tournament it was decided to keep the new mode mostly without global changes, but still, we wanted to somehow reward players for destroying enemy ships there. So, we've implemented a special reward for destroying ships: now you get 10% of the Warp Point cost of the enemy ship as winning points.

    6) Plasma Arc Module

    Along with all the great improvements and content we will tell you about in the next articles, we've decided to create just a couple of modules to help you destroy ship swarms you are likely to meet when engaging certain pirate fleets:

    [​IMG]

    Plasma Arc Module is an activatable special module. By activating it, you can choose a target within a certain radius which will immediately get plasma damage. After hitting the first target, Plasma Arc module automatically chooses the next target which must be close enough and deals damage to it, then gets to the next one. It can't hit the same ship twice and deactivates when there are no eligible ships in range.

    7)B.H.S. Launcher

    The second module is a close friend of the Plasma Arc as it also jumps from one ship to another - however, there are several important differences:

    [​IMG]

    B.H.S. Launcher creates a projectile on activation, which immediately goes to the target ship and deals damage to it. After that, it chooses the next enemy ship within range, gets to it and also deals damage. This effect stops if there are no ships in range or if it reaches the maximum number of "jumps". Unlike Plasma Arc, it can hit the same ship twice, so it can be effective against smaller swarms.

    8) Binary Stars

    If you start exploring the real Universe, you will be surprised how many interesting things and unsolved mysteries there are in the world. For example, while we usually think of a star system as of a single star with some planets around it, in fact, there can be more than one star in the system. Did you know, that about half of the stars visible in the night sky are binary stars? Yes, that's true and we decided to pay respect to this fact and add some binary stars to the Starfall Tactics galaxy:

    [​IMG]

    Wow, looks like that's all for now:) Check out news section on starfalltactics.com in case you need more info on these updates.
     
    #61 Lissa, Apr 5, 2018
    Last edited: Apr 10, 2018
  2. Lissa

    Lissa New Member

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    A lot of great things are about to appear in the Starfall Tactics with the help of Snowforged Team. And we are here, just as usual, to lift the veil and tell you about several upcoming changes:

    - Eclipse patrolman

    Back then, in one of our weekly articles, we've presented several character portraits and their sketches. Now, as it was planned, our artists are going to create their animated 3D models which you will see in the game while contacting with certain types of fleets, completing story missions or doing other interesting things.

    And here is the first animated character - Eclipse patrolman in his, of course very high-tech, special uniform:

    [​IMG]

    [​IMG]

    - Advanced renegade system

    We are implementing an advanced renegade system which allows you to make a final decision on declaring someone a renegade.

    [​IMG]


    This system still automatically detects player who dealt sufficient damage to your ships, but now also lets a player who has been attacked to choose what exactly you want to do in this situation. You have three ways of reaction: Declare player as a renegade if he's really trying to destroy all your ships and get all your cargo; Ignore it and don't give him renegade state; Or even choose an option "Always Ignore" for this player in case that's your trusted friend.

    - Trackers

    Here are also several improvements which will soon be in the game:

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    WIP. Trackers interface will be changed.

    • Quests which require you to deliver items now let you know if you already have it in your cargo or inventory in the shipyard. Woohoo!:)
    • If there is something you want to craft but don't yet have enough resources, you can mark this project and the list of required resources will be shown while you are on the Galaxy Map.
    • Warp Stabilizer Project (it is required to get access to the next set of star systems) is a really important thing, which, obviously, must be tracked. So, now you will always be able to see the list of required resources for the Warp Stabilizer.

    And, well, that's all for today. See you soon :)
     

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