Starfall Tactics - next-gen Space RTS powered by Unreal Engine

Discussion in 'Announcements' started by Prox, May 7, 2015.

  1. Lissa

    Lissa New Member

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    Giant dreadnought, faction planets, ability to name a ship and get some other rewards for progression - this week is filled with epic things - and here are some of them:

    New Eclipse dreadnought, giant brutal ship - Nomad!

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    Deprived, Vanguard and Eclipse factions - all of them have their homelands. And if you are curious enough, you could notice planet concepts while reading faction descriptions on our website. Earth, Ancora and Odysseus - they are so different, but each is a home for billions of humans. And here are two of them in all their evil beauty:

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    Earth, home for the Deprived, and a shameful past for the rest of humanity. That's what can happen to a single planet if you don't take care of it - ruins, radioactive wasteland, unbreathable air. But even abandoned by everybody, destined to die, smaller groups of people who were left there managed to survive and overcome it all. This disastrous world changed their appearance and lifestyle drastically, while the Black Blizzard only made some finishing touches.

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    Ancora became a new home for those who achieved moving from Earth. This planet was the nearest one, suitable for terraforming and, obviously, was set as a place where people hoped to start a new life for all of the humanity. While not everybody agreed with the will of Vanguard to establish a Far Left regime, there were not so many problems until Eclipse Inc. eventually separated from them.

    Each ship, and even each copy of that ship, regardless of the modules you insert into it, will have a separate progression. And it's obvious, that for leveling up you will need to get a certain amount of XP, received for different actions on the battlefield: capturing points, dealing damage, taking damage, etc.
     
  2. Lissa

    Lissa New Member

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    We have some good news for you: starting now you will be able to add capacity to your ship, quickly get information about surroundings in Discovery mode and, as many of you asked, create custom key bindings!

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    Now you will be able to change key bindings the way you like it through the settings menu - for both quick matches and Discovery mode. To do it - simply click on the second column, press a key you want to assign and it's done!

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    To let you get around and understand surroundings better, we added an ability to see information about objects in hexes. By left-clicking on a hex in space you will get a small window with a picture and a short description of all objects inside of it.

    Sometimes you don't have enough capacity to fit it the way you like. And this module will help you in resolving this issue - although it's huge enough (3x3), it still can work for you as a life-saving feature adding some capacity to your favourite ship.

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    At the moment this module is available only through fleet progression in a single copy.

    September is almost over and who knows, what is coming in October? Stay tuned and never miss important information about Starfall Tactics development!
     
  3. Lissa

    Lissa New Member

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    This time we are ready to show not only a new cool module and great faction planets, but also some new stuff for our MMO part of the game, which can be interesting for those who are excited about upcoming content and Faction Wars ;)

    We've already shown you two faction planets in previous articles - Earth and Ancora. But there is another one left, belonging to the Eclipse faction - and it's finally here:

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    Odysseus
    Pirates, stations, depots, warpgates, colonized planets, Motherships, black markets, huge enemy fleets - and, most likely, this is not the full list of things you will be able to encounter while furrowing the vast of Starfall Tactics universe.

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    So, here are new structures you couldn't see during previous tests - Outpost and Supply Station.
    • Supply Station - This is a basic structure you can build for capturing a system. This Station collects resources from all planets in its' system and provides it with necessary supplies e.g. food.
    • Outpost - Upgraded Supply Station. Provides better supplies distribution, launches NPC guarding fleets into the system and gives vision in this system for all faction members (doesn't depend on whether you explored it or not). Outposts have better protection and it's harder to destroy them.
    • Mothership - Structure of the highest grade, the most protected one. Does all things listed above in a better way and has other important functions: allows warping between Motherships, refueling and repairing all fleets, finishing Discovery session, taking all blueprints and modules to your account inventory and selling loot.

    Cluster Missile is another useful thing to help you destroy swarms of smaller ships. As you could understand from its name, it's a missile which splits into several pieces and can do some area damage with smaller missiles.

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    At the moment it is presented in the game as a special module, but there is a huge chance that it eventually will become a weapon.

    More
     
  4. Lissa

    Lissa New Member

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    Wars for territories, planet colonization, faction houses (guilds), intense battles in quick matches and the whole Universe to conquer - all of this and even more is waiting for players in Starfall Tactics! We are running pre-Alpha Faction Wars test from 10th November 18:00 CET to 13th November 23:55 CET and everybody who signs up for the test receives a key.

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    During upcoming Faction Wars pre-Alpha test participants will be able to try the following features in their basic version:
    • Wars for Faction territories - participate in galaxy conquest!
    • Faction Guilds - create your own House and lead it into battle!
    • Station building - build Supply Stations, Outposts and Motherships to protect faction territories.
    • Planet Colonization - colonize planets to help your faction grow and upgrade structures to powerful defensive buildings!
    • Freighters - Resource Distribution System, which helps you maintain all colonies and stuctures. Yes, you can rob "caravans" - some Russians will get the joke :)
    Quick matches are also available to play with all changes we mentioned in previous articles. Full Patch Notes and infromation about Houses will be published later on our website.

    Sign up for the test here and you will recive an acces to the upcoming event ;)
     
  5. Lissa

    Lissa New Member

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    Just a week past since we finished Starfall Tactics test - all the feedback was received and goals set! At the moment we are working hard on fixing issues and improving some already existing content, to let the game give more surprises ;)

    1. First of all, we started creating Mothership for NPC Pirate faction, which now will take more action in the war for the Galaxy - and that means a lot of new stuff to do in MMO part of Starfall Tactics :)

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    2. Slight cosmetic improvements are something to make the whole game look even better, than before - and, from time to time, we get just another one of them. This week we're changing ship trails to make it a little bit more sci-fi and closer to ones we had in the early demo version - and here is a work in progress shot:

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    3. During the test we found out that some ships, even though they have tons of armor (up to 10.000 and even more!) still have a very high speed in total, which was not intended according to our plans and definitely was not a good thing for Commanders attacked by ships of this kind. So now, all ships with armor and modules exceeding mass of their hulls are going to have an appropriate maximum ship speed, such as really heavy ships should have.

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  6. Lissa

    Lissa New Member

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    [​IMG]

    We've just started 2nd pre-Alpha Faction Wars test and you can try Starfall Tactics now! During this test player will be able to capture territories, establish Houses (faction guilds), colonize planets, fight against NPC pirate faction, and check new solo PvE Survival - there are a lot of exciting things to do and test. Ther are still an ability to name planets and stars as some left without names ;)

    Don't forget to join one of existing Houses or create your own and reach the top of the leaderboard by helping your faction conquer the confines of known space! This time you have to fight not only against two other factions - pirates are also going to cause some troubles and establish their bases nearby.

    This test lasts only until 18th December inclusive.
     
  7. Luka A

    Luka A New Member

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    Hey there! Your game looks REALLY good, sort of reminds me of StarCaraft one of my favorite games! I make trailers for games so if you would like me to make trailer(s) for your game please let me know! Contact me @ lukadrums1@gmail.com
     
  8. Lissa

    Lissa New Member

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    This week we're having two events at a time: Starfall Tactics Winter Cup and a one-week pre-Alpha test!

    First ever Starfall Tactics' test tournament is starting tomorrow on 27th January 20:00 CET for a Group Stage and continues on 28th January starting 20:00 CET for Play-offs. You can watch live streams with dev comments on our official Twitch channel - 16 chosen players will fight for the title of the best Commander!

    And, to mark this important, event we decided to open servers until 29th January 23:59 CET! Players can try New Ranked Mode which, only during this week, allows to check out for free almost every module in the game, including progression equipment! Discovery (MMO) mode and usual unranked PvP Conquest & PvE Survival quick matches are also available during this test.

    To participate in this test simply send an application for the alpha here - and we will grant you an access once we see your request [​IMG]

    Oh, and here is a new dreadnought for Deprived faction:

    [​IMG]
     
    #48 Lissa, Jan 26, 2017
    Last edited: Feb 14, 2017
  9. Lissa

    Lissa New Member

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    Another stage in Starfall Tactics' development has just begun - so, it's time to add some awesome stuff: Carriers, gravity weapons and new stations for discovery. And that's only the beginning - we are about to implement other great features.

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    • Research Station is an extremely helpful feature for the House (guild): it allows to generate research points which players can spend on some useful stuff, making them protect bases with more diligence.
    • Carriers are giant ships which can carry other small vessels - squads of bombers, fighters and other special ships. Too fast and small to be even targeted by large spaceship weapons, they can be a real problem, and that's without telling the Carrier itself is a huge well-protected construction.

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    Gravity stuff appeared to be not a very easy thing to add due to our in-game physics: one wrong impulse and it can become an ultimate weapon, crushing enemy ships in a second. So, we started it from one basic module, pushing enemy ships to the center of area of impact.
     
  10. Lissa

    Lissa New Member

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    Starfall Tactics development is going full speed ahead, and we are another step closer to the "it's more than awesome" state. This week we were busy with inner parts of the game and really great stuff which deserves a huge separate news post later - so, this time we continue showing Carriers.

    Here is Carrier itself in 2D and 3D sketch along with additional important info:

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    Almace, the mighty red giant, is on it's way to Starfall Tactics. This ship is really huge: twice wider than, for example, Mjolnir, and 1200m in length, which is 200m more than any dreadnought in the game! Other Carriers will continue this trend, as they need a lot of space to carry a lot of smaller ships inside.

    Of course, each Carrier has either platforms or hatchways to be able to launch squads of fighters and other small ships into space - that's where we would love to add some cool animations, but since it takes some time, we will concentrate on it someday later.


    Let's come back to fighters, one of the smallest ship types you are able to have on-board of your Carrier. Fighters are a common strike squad, designed to perform quick assaults by dealing continuous damage to enemy ships, and we've just finished programming the core mechanincs for them - so that's what they look like in action:

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    Fighters can't be targeted with normal weapons due to their size and speed, but can be taken away by AOE damage, just like other squads of smaller ships you will be able to see and use later. Make sure you check next WIP post - there might be more info about Carriers & ship squads they use ;)

    Faction portraits - That's the first thing you see once you enter the game, marking one of the most momentous steps in Starfall Tactics - choosing your first faction and starting fleet. That means that all the info and visuals you can see in the faction menu are really important as many of you stay with this choice, going with it through hell and high water.

    So, recently we worked on new representations for faction portraits, which might replace existing ones or become a new acquaintance somewhere on your way through the Starfall Tactics Universe - we are currently on our way to decide where exactly we should place them. So check it out!

    [​IMG]
     
  11. Lissa

    Lissa New Member

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    This week was as great as usual and here are some stuff we've recently done - hope you'll like it :)

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    Almace, Vanguard Carrier - the first Carrier to appear in Starfall Tactics - it is the biggest ship in the game so far - 1200 long and twice wider than normal dreadnought.

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    Active Module Hack - special module, which activates all modules of the target ship simultaneously and chooses random targets and areas for them.

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    Centenary, Eclipse Carrier. It still has to pass a long way before at least being added to the gallery of 3D ship models - but you can already see it's great form on 2D and 3D sketches made by our artists.
     
  12. Lissa

    Lissa New Member

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    For the past year we held five open tests, and each gave us new important information about different aspects of the game - sometimes disappointing, but more often - surprising. The Team can not wait to launch Starfall Tactics, but we have postponed this moment for a while, understanding that there are not enough content, some technical issues to be solved, some mechanics to be tweaked, and there are many more ideas that we want to check and possibly add to the game. Starfall Tactics was at the Pre-Alpha stage precisely because we were primarily engaged in research and checked various mechanics. And today we are happy to inform that most researches are completed, we see the form in which the game should be launched well and we have already started developing the Alpha version of Starfall Tactics! It's time to tell about all upcoming changes:

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    • MMO and Ranked Mode - For a long time now our game has been trying to combine two completely different, interesting, but poorly compatible parts: an MMO, where progression and exploring are very important, and a rating session-based game, where players must compete in 100% equal conditions. After the last test and the tournament we have held, we came to the decision to split the game into two general modes.
    • Characters - As in many MMO games, now you will be able to create a character, customize it, give it a name and, of course, choose a faction.
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    • Shipyard - a place, where you can create and store your ships: as we are adding Commanders with a strictly defined faction, there is no need to create several fleets any more - customization menu will change significantly, including visual part (sure, it's going to be beautiful!)
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    Shipyard (sketch)​
    • Blueprints - There is a lot of new content incoming for the MMO part of Starfall Tactics: there are some plans for the questing system, new NPC factions, stations, House features, a variety of opportunities for exploring the Galaxy and the already mentioned crafting system, along with resource extraction. And in order to provide you with more familiar MMO experience, especially by getting new equipment from challenging battles against bosses, rare merchants on the borders of the Galaxy, we decided to abandon the blueprint concept. Now, instead of 3 blueprints, each booster pack contains 10-15 pieces of various equipment with a total cost exceeding the IGC cost of the booster. In general, there is a large number of ways to get modules now, and you have even more chances to get the exact module you need for your fleet.
    • Crafting - Due to many innovations in the MMO part of the game, which include crafting system and the ability to extract resources (we will be telling more about it in next articles), most technologies in Starfall Tactics can now be crafted - first of all - ships. For example, to build a ship, you will need to get a ship project (can be found on the vasts of the Galaxy, in shops, loot or in booster packs with ships) and spend certain amount of resources like ore (it used to be available during previous tests). It's not so difficult if you have a couple of faithful comrades and your own House. Low tech level ships can still be built by simply spending a small amount of IGC (in-game currency). Some ships are available through faction progression, for gaining ranks.
    • Ranked mode - You still can get into Ranked Mode simply by pushing one button - find it in the menu at the top of your screen. By pushing it, you change all the information and menus into Ranked Mode. Push it again, to switch back to MMO mode. Just reminding: the main feature of this mode is that all Ranked players get completely identical module and ship sets.
    • Rating Currency - By winning ranked battles, you climb the ladder and now can get a special rating currency, which you can spend on visual ship customization.
    We have planned the following ranked modes:
    • Duels - main mode with 1vs1 battles.
    • CoOp duels - 2x2 battles. It's always more fun with friends ;)
    • Brawls - a set of less serious modes, for example:
      - One ship - here you have only one ship.
      - Plasma Web madness - there are no weapons except for Plasma Web Module.
      - Only frigates - only frigate class ships are available.
    Eventually we plan to rework the rating system itself - the algorithm for calculating rating points, the type of the rating table itself and other related nuances will completely change. Piece by piece, we are going to introduce seasonal system and special rewards for them.

    We also remember about tournaments - a littlle bit later we will start improving its' functionality, spectator mode and, if possible, will hold new interesting tournaments with live broadcasts, prizes and other attributes for this type of events.

    Of course, the changes described here are far from all that we have planned. Here's a short list of other changes, which we are going to show and describe later:
    • Character Progression
      - Ship Progression
      - Detachment Progression
    • New economy and planet colonization
    • Houses, progression and management
    • Changes in combat mechanics
    • New NPC factions
    • Tutorials and Challanges
    • and more.
    More information about all the changes and why we implemented it are available on our website.
     
  13. Lissa

    Lissa New Member

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    [​IMG]
    Starfall Tactics is moving forward, and now, once we announced main changes and content for further test stages, it's time to look at some of them closely and show positive progress in their development! So, this time we are showing you ships for new pirate bands and the first Eclipse carrier.

    Pirate Bands - ship design

    Three new bands - Screechers, Nebulords and P.Y.R.A.M.I.D. - are mostly going to use usual faction ships from frigates to dreadnoughts, as pirates did before, with only a few additions like Cerera, Pilgrim and other ships we might add later. So, in order to let you recognize Bands from the first sight, we designed a new look for each of them - it also visually reflects their essence.

    Screechers, as we mentioned before, are real madmen, and generally look like typical pirate band which attacks every moving object to get any sort of profit - resources, IGC, ship parts, modules or just anything else valuable enough. These guys deserve a brutal skin with spikes, dark colors and red lights, while Nebulords with their "own code of honor" prefer showing off their excellence by painting ships with appropriate colors. P.Y.R.A.M.I.D., a band of ideological descendants of scientists whose researches were declared inhumane, tend to hide their technologies inside ship hulls - still, some technologies they use put off their mark on the appearance of ships P.Y.R.A.M.I.D. uses.

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    Screechers, Nebulords and P.Y.R.A.M.I.D. ships.​

    Eclipse Carrier - Centenary

    Centenary, the first Eclipse carrier, is finally ready and will soon join faction fleets to take an active part in intense battles! This carrier is incredibly detailed and is a real fruit of painstaking work of Eclipse engineers (*our artists) - so make sure you pay it enough attention and add to your list of the most favorite & grandiose creations.

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    Not only ships trouble our minds these days, but also, there are a lot of work on the interface, effects, other content and hidden parts of the game which make it all work. We are very excited to show you the result of this intensive development and play Starfall Tactics with you once it all comes to the test stage - so, don't forget to check out news section and your inbox from time to time!
     
  14. Lissa

    Lissa New Member

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    Another week has come to bring great news: we are moving forward swiftly and soon you will be able to check out several features we announced before by playing Starfall Tactics. And right now we are ready to tell about very important changes in battle mechanics, new feature for the MMO part of the game and show a new freighter model:

    Shields have always been a cause of disputes and many minor changes, while we tried to make them a really valuable layer of defense. After a long discussion we decided to try a completely new way of using shields to make this layer of defense really valuable and worthy of your attention. And here is a short list of changes:
    • Shields now consume all types of damage (except for damage caused by ramming), including damage received from kinetic weapons.
    • Shields require more capacity, while shield regenerators - less.
    • Shield cells now have default regeneration. Average shield regeneration a usual ships can have has grown.
    • Shields can't regenerate during active battle. They start regenerating 5 seconds after they stop receiving damage.
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    So, now all ships have less shield hit points in total (not more than 1000-2000 for bigger ships), better regeneration and better defense in general. This gives Commanders a chance for a mistake, ability to retreat and come back quickly: for example, you can reposition ships with low shield hit points to hide them behind other units with a high shield level, and then swap them back, or temporarily remove a couple of ships from the battle and come back with another 1000 hit points you've just regenerated.
    You can hardly imagine a space game like Starfall Tactics without any ability to mine resources, and we couldn't miss this opportunity to add it. Basically, mining mechanics is something we planned to add long ago as it's closely connected with crafting systems by allowing you to get necessary resources. In Starfall Tactics, to start mining you don't need any special "qualifications" or skills - just do the following:
    • Get designated equipment for the task
    • Find a place full of desired resources (usually - certain types of asteroid fields)
    • Get into special instance, fly closer to the asteroid with you ship which has mining equipment and start mining.
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    Freighter is a common spaceship for transporting goods - slow, poorly protected, but with a really huge cargo bay, which allows them to carry impressive amounts of resources. The first universal freighter, Charon, was previously used by all three factions to provide a good level of resource distribution. Now we are adding separate freighters for each faction and the first one is a Vanguard Freighter:

    [​IMG]
     
  15. Lissa

    Lissa New Member

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    [​IMG]

    Heey, we have exciting news for you! The next Starfall Tactics test is coming, and it features some Alpha content we have just announced!

    Starfall Tactics test starts 24th April 14:00 CET and lasts until 1st May 23:59 CET. To play the game during this period, simply apply here or just update your client, if you already got access for any previous event.

    Snowforged Team worked hard to add new content, features and, at the same time - done a huge work with internal part of the game by changing and improving code to let the game be better in future. So, now many parts of the game have to be tested again to let us fix most disastrous bugs and mistakes - that's where we need your helping hand.

    !Note that we give the first two days for new testers so they could get used to the game, while experienced Starfall Tactics players can help us in initial bug hunting - during scheduled maintenance on 26th (wednesday) we plan a slight faction progress wipe affecting captured systems, colonies and stations only along with some general fixes.

    Enter Starfall Tactics universe once more to discover how we changed it - this time you will be able to see the following features:
    • Character creation and progression (limited)
    • New ship class - Carriers
    • Mining
    • New Fleet Editor - Shipyard
    • Basic crafting system
    • And more - full list will be available later.
    Get ready to spend more time on getting new equipment: we are going to put you into conditions which are much closer to what you will see on beta stage or release of the game. Still, this small test is dedicated to a quick technical check of upcoming features - so don’t hesitate to let us know if something goes wrong by posting on the forum or sending a letter to support@snowforged.com!

    See you in Starfall Tactics! ;)

    P.S. Of course, we remember about tournaments and are going to hold it later, once we make sure that there are no huge problems which can interfere and upgrade tournament functionality.
     
  16. Lissa

    Lissa New Member

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    Aaand we are back after the test with some updates on Starfall Tactics development, new content and features.

    - First of all, we designed special missions which are more fun than simple tutorials players are usually bored to complete (although we already have and will add some fast tutorials for game basics). It's especially helpfull in our case because of many different and deep mechanics you will normally miss and won't understand from the first try. So, here come Challenges - a special set of missions with rewards *which depends on the medal you earned for completing it.
    It helps players master the game and explains many things deeper than usual, along with being a very fun experience: for example, there is a stealth mission, or a mission where you have to defend against enemies using only mines, or a mission where you have to defeat hige ships by fooling them with small maneuverable vessels and etc.

    [​IMG]

    - After detailed analysis and discussion, our Team decided to go with a more traditional way for unit progression: skill tree with various passive bonuses.
    Still, we found a way to make it exciting: each and every ship has its' own talent tree with bonuses not only to simple characteristics, but to special modules, certain weapons or types of damage which logically can fit it, engines and even things like cargo. And all together it gives so much variety in building each ship, and a lot of lovely hours to our game designer who is currently busy making 180 skill trees. ;)

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    - We designed a couple of new modules: Plasma Engines (increses maximum ship speeed) and a three shield modules which allow to drain, transfer and distribute shield.

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    - We also added two models for pirate bases:

    [​IMG][​IMG]
     
  17. Lissa

    Lissa New Member

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    Snowforged Team is back here to celebrate the 3rd Anniversary and continue Starfall Tactics development along with short updates here ;)

    This past year appeared to be very eventful: we had a lot of fun with having the first Starfall Tactics Winter Cup which we, also for the first time, live-streamed on our Twitch Channel. And we certainly have some plans on making another tournament along with the next test - and that's really good news for all who love pvp in Starfall Tactics here ;) Besides, there were four important tests: two Faction Wars tests where we tested many features for the MMO part, including ability to capture territories; a One-Week test to check new Ranked matches system and make a tournament; and a Character Test where we tested a huge update for the MMO mode.

    That was a very exciting and productive year as the project got a lot of updates and meaningful changes: dozens of new ships and modules, new ranked matches system, new interface, ship progression, huge space structures, House (guild) system, carrier, new races, mining, Challenges, Personal Space structures, strategic resources and much, much more. We hope that upcoming year will bring even greater events, tests and updates as we come closer to the open stage.

    And of course we have some news:

    Crafting is a huge and important part of the game: it was implemented previously in the most basic form, for crafting ships. Now, as more resource types and ways to get them are to be added, we extend this system to something greater.

    To build something you need a project - which is a single disposable thing you can get through many ways: acquire by leveling up, find as loot from NPC ships and bosses, get from research stations or black markets, buy from various space markets for IGC or just get by any other way.

    The same way is going to be used to craft equipment. Equipment crafting also requires some time to be completed, depending on the complexity of the certain construction - you will see a timer saying how much time left until your equipment will be assembled and ready to be used.

    There are other important things we should mention here:
    • To craft faction equipment like special Nebulord lasers you will need, for example, a couple copies of usual laser, some resources and special parts which can be salvaged only from Nebulrod ships. That works for all equipment from NPC factions.
    • There is an equipment you can get only or mainly by crafting it.
    • Some projects can allow you to craft a pack of equipment - 10 Screechers autoguns, as an example.
    • To craft something you will always need a project. Project is a thing of a single use only, so if you want to craft two Screechers Helskors, you need two projects.
    • Projects are not account-wide items: each character should get them by their own.
    • In addition to ship equipment, you will be also able to craft other stuff: for example - special consumables which are used to establish Personal Space Structures.

    If you played some other MMO games, this crafting system should be familiar for you - it's pretty usual for many games and yet enough comfortable along with being entertaining - at least, you don't need to spend hours sitting and watching at grass. Instead, you just enjoy your playtime while collecting all the necessary resources, fight NPC factions in different events, explore the Galaxy or engage into battles with rivals who has a cargo full of precious resources.

    We've also added a 750 long ship for Deprived faction, battleship Kolgrim.
     
    #57 Lissa, Aug 21, 2017
    Last edited: Sep 11, 2017
  18. Lissa

    Lissa New Member

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    Until that moment, Starfall Tactics had just some characters, which presented their faction to give you a general vision and understanding. Now, as the time has come to start creating quest lines - at least for introductions and tutorials - the need to implement new characters arises. And today we are lifting the veil from new faces you will see while playing the game.


    First of all, let's look at another set of faction portraits - this time for pirate factions. All of them - P.Y.R.A.M.I.D., Screechers and Nebulords were presented as ships and abstract guys - you could only guess how they look like from their ship designs and descriptions. You could say that knowing them in face is not that important for the game where everything you see on the screen is your fleet consisting from ships...But if you know the personality and see the face of the enemy, everything becomes just a little bit more real and personal. All in all, we fight not against ships but against a whole faction which consists from humans (at least in this case), right? :)

    So let's have a look at typical representants of three pirate bands - P.Y.R.A.M.I.D., Screechers and Nebulords:

    [​IMG]
    Early concepts. Can be changed further

    Since we started creating portraits, patrolman of Eclipse, Deprived and Vanguard also got pictured:

    [​IMG]
    Early concepts. Can be changed further

    And that's not all: Starfall Tactics Universe does have more personalities to present: today we are glad to introduce you the first three Eclipse and Deprived characters along with their short bios!

    These characters are going to help you learn game basics and will tell you different stories in missions once we implement quest system which already stands on the doorstep: we already started preparing technical basis for them, giving it soem time between other important tasks.

    In addition to portraits, we are going to create animated 3D models for each of these new characters - they will talk with you during various missions, encounters, events and just anywhere we need them speaking. Although Starfall Tactics is not a very story oriented game, we strive to make all game aspects both qualitative and interesting for you to try: that's where our game designers, programmers and artists will unite to make all the best quests and characters for you.

    Making and animating a set of characters along with writing quest scenarios is not an easy task, so expect it to fully arrive into the game not earlier when Starfall Tactics comes to early access. But when it does arrive - expect it to be great ;)

    And here are they:

    [​IMG]
    Sketches, not actual in-game models

    • Assistant Alan Lee, Eclipse
    Many implants allow Alan Lee to aggregate and analyze tons of information in real time, so he successfully combines roles of secretary and first assistant while staying effective and observant. He always has his own opinion and does not hesitate to share it, but don't really like getting into direct confrontation. Alan is also a very faithful person and it's definitely not a typical quality for members of Eclipse corp., where everything has a certain price.

    • Huntmaster Ollaya, Deprived
    Ollaya is 40 y.o. huntress who has repeatedly proved her talent as a leader and a strategist. She clearly understands Vanguard and Eclipse psychological behavior models, which directly affects her success on the battlefield and makes her indispensable. Refuses to take the post of the Sachem as she prefers the Hunt itself with its incomparable sense of danger, challenge and triumph.

    • Businessman Mr. Evan Van der Hallen, Eclipse
    Mr. Evans is a great businessman with an extremely extensive field of interests and dozens of expensive high-quality implants, carefully hidden all over his body. This exemplary family man, who already has several great-grandchildren over 12 years old, made his fortune on fraud with securities.
     

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