Star Rogue :: Sci-Fi Roguelike Platformer

Discussion in 'Feedback Requests' started by guldenguenter, Dec 11, 2015.

  1. guldenguenter

    guldenguenter New Member

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    [​IMG]

    Star Rogue is an upcoming sci-fi roguelike platformer for PC and Linux.

    In this challenging pixel indie game you will take control over a brave space marine to investigate an abandoned space station full of traps, robots and aliens. In each playthrough you will encounter a different environment full of randomly arranged rooms. With the choice between several weapons, abilites and different items, your playing experience will be unique each time you play.

    Features
    • Several characters with their own ability, weapon and temper
    • Randomly generated levels full of obstacles
    • Over 100 unique items
    • Lots of enemies and bosses to defeat
    • Many achievements to collect
    • Local 2 player coop mode

    [​IMG]


    Video


    Screenshots
    [​IMG][​IMG][​IMG][​IMG]


    Links
     
    #1 guldenguenter, Dec 11, 2015
    Last edited: Oct 9, 2018
  2. guldenguenter

    guldenguenter New Member

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    I updated the game to v0.26 and also released a detailed update report here on indieDB.

    The changelogs are:

    changes:
    - seven new enemies
    - new shadow for player, enemies and items
    - water mines now explode when touched or hit
    - reworked size item, bullets now become way bigger
    - enemies now blink when u hit them
    - replaced a lot of sounds
    - muzzleflash now only for some weapons
    - rare golden credit can be found in boxes
    - slot machines appear more mixed up
    - shop item price is red, if you cant afford it

    new sounds:
    - grenade launcher
    - shotgun
    - tesla gun
    - explosion
    - fire trap
    - gas trap
    - next stage
    - slot machine
    - box hit
    - revive

    updated graphics:
    - doors
    - lifesteal item
    - laser lifespan item
    - magnet item
    - crit chance item
    - spaceship
    - difficulties

    new animations:
    - explosion
    - poison trap
    - lava trap

    balance:
    - grenade launcher more damage
    - tesla gun now lasts longer
    - higher attack speed for assault rifle
    - gas of gas-enemy lasts longer

    fixed bugs:
    - boxes not taking damage
    - explosion damaging yourself
    - no muzzleflash for shooting up
    - bullets were flying through walls
    - same boss multiple times a game
    - some traps/enemies still moving while paused
     
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  3. Pinky Alvi

    Pinky Alvi New Member

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    [FEEDBACK]
    Game version : alpha v0.26 demo version
    Tested on : Windows XP SP3

    I recently play Star Rogue, and I reached stage 4(death by trap).
    This I found so far.

    Gameplay
    • Simple and Interesting, Shoot enemies and move to another room.
    • Enemies randomly move can make player panic, Its make game more challenging.
    • Unlocking customize character is pretty easy.
    • I feel awkward Controling character, I think swap jump(space) with use item(W) can make it better.

    Bug
    • Ability beside Watch not unlocked even i reached stage 4.
    • Sometime traps didn't work.
    • Game screen became white when changing room (rarely, fixed by minimize then restore program).
    wut.PNG
    • Infinity jump if jump close to wall (it is feature or bug ?).
    • Fullscreen option didn't save if I close program.
    P.S. you have typo on option section (tipps = tips)​

    Suggestion
    • Swap control jump with use item, because player jump more often than use item so player can stick on WASD.
    • Main menu navigation need more care, I can select option but there is no back button (I figured to back is press Esc for moment).
    • I can't Quit, mhh... I forgot that to quit is Esc too.
    • I can't select another option with arrow key, but to back must press Esc.
    • Create Medal or Add more Unlockable to another motivation boost.
    • Know our enemies, Create monster encylopedia(unlocking by defeat boss/win game, maybe).

    Thats my feedback...
    Thanks for making joyful game, I'm look forward for an update :)
     
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  4. guldenguenter

    guldenguenter New Member

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    @Pinky Alvi:

    Thanks a lot for giving the game a try! And also the great amount of feedback you wrote down! :)
    Here are some comments!

    "I feel awkward Controling character, I think swap jump(space) with use item(W) can make it better."
    --> Good idea, will try it. Though a future release will have an option to change the controls. You can also already play with a gamepad, which makes the movement much easier! :)

    "Ability beside Watch not unlocked even i reached stage 4."
    --> The unlocks aren't available in the demo version :(

    "Sometime traps didn't work."
    --> I look into it. It could also be, that you collected an item, which made you invincible to some of the traps?!

    "Game screen became white when changing room (rarely, fixed by minimize then restore program)."
    --> Holy cow, never did encounter that. Looks funny! :) What operating system are you using?

    "Infinity jump if jump close to wall (it is feature or bug ?)."
    --> It's a feature, since walljump resets your jump! :)

    "Fullscreen option didn't save if I close program."
    --> Thanks, will look into it!

    "P.S. you have typo on option section (tipps = tips)"
    --> Thanks, will fix!

    "Main menu navigation need more care, I can select option but there is no back button (I figured to back is press Esc for moment)."
    --> You're right! I will add another way to "go back" besides pressing escape!

    "Create Medal or Add more Unlockable to another motivation boost."
    --> It's also planned, to have a lot more item unlocks!

    "Know our enemies, Create monster encylopedia(unlocking by defeat boss/win game, maybe)."
    --> Is planned, but currently on low priority

    Thanks a lot for playing! Future versions will come for sure! :)
     
  5. ASB Games

    ASB Games New Member

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    Awesome!!!! If you ever need artwork done to expand the game, check out our artists, and this one in particular :) http://games.asb-art.com/portfolio/action/eugene/

    http://games.asb-art.com
     
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  6. Stas-PP

    Stas-PP New Member

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    Hi there! Very nice graphic-style! The good beginning!

    Fully agree with @Pinky Alvi. Played the same version on WinXP SP3 too.

    P.s.: if jump will be on Space key, then maybe better to use items by Z of Shift key? ) Or maybe it will be better to make redefinable keys (the most comfortable way for players as I think).

    I can add just that for AI and animations some improvements are need (but thats ok for such an early version)... I'll wait for new versions and follow the game!

    Good luck! :)
     
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  7. guldenguenter

    guldenguenter New Member

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    Thanks for the offer! At the moment the plan is that I want to do all the art myself, but yes, there is still a lot to rework and improve! :)

    Thanks for your nice words! Yes, keys will become redefinable! You're right, I have to rethink the default layout. Using Shift might be a good idea.
    Yes, the AI is very simple at the moment, also the movement of the enemies is very similar. Gonna do some acceleration and teleporting enemies soon! Will try to create more unique animations as well! :)
     
    Stas-PP likes this.
  8. guldenguenter

    guldenguenter New Member

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    I'm very excited to announce, that there is a new trailer:



    and the game is now on Steam Greenlight! Please consider supporting us! :)

    [​IMG]
    Star Rogue on Steam Greenlight
     
  9. Pinky Alvi

    Pinky Alvi New Member

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    Sorry for Late Respone

    In demo version, I know that skill not available but it still unlocked by playing
    the locked skill : unlocked.PNG

    I think,i didn't take "immune to trap" power up
    Unfortunately, i forgot to screenshot the dead screen :(

    anyway, Happy New Year !
     
  10. guldenguenter

    guldenguenter New Member

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    @Pinky Alvi: Ah you're right! You can unlock stuff in the demo, but you can't select it, that's poorly implemented. It shouldn't be selectable and not unlockable! Thanks for pointing that out! :)
    I wish you a Happy New Year as well!
     
  11. guldenguenter

    guldenguenter New Member

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    Heyho, I created a Star Rogue Gameplay Video with Commentary! Sorry about the microphone quality! :)



    And I also released a new version, which you can download here:

    v0.28:

    changes:
    -added back button in all menus
    -added exit button in main menu
    -new animation for ground enemy
    -new item with unlock, doubles credit coins collected
    -some enemies now create an explosion when getting destroyed
    -removed change position item and
    made it an ability with a 1 second cooldown
    -stages now spawn shop or slotmachiner room and not both
    -added more different rooms
    -added hint for wall/double jump and controller support
    -code cleanup

    balance:
    -reduced and removed random movement from several enemies
    and made it more predictable
    -made exploding enemies with projectiles easier
    -made attack speed item weaker
    -enemies and bosses gain more health per stage
    -slow item now has 50% chance of slowing

    fixed bugs:
    -fullscreen option saves now between sessions
    -laser endboss now gets knocked back correctly
    -watch ability doesnt teleport you out of the room
    anymore when used in transfer room between stages
    -corrected typo in options
    -small fixes
     
  12. guldenguenter

    guldenguenter New Member

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    I'm very happy no announce, that Star Rogue is now available on Steam in Early Access.
    If you're interested you can click on the image below or use this direct link http://store.steampowered.com/app/438440

    [​IMG]
     
  13. guldenguenter

    guldenguenter New Member

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    There is a new alpha version v0.35 which improves the overall uniqueness of the different rooms you encounter in this game. It adds several new objects to interact to make each room more diversified. The game is available in Early Access on Steam and there is currently a 40% discount!

    First of all we have jump pads, which push you up in the air and help you get faster to the higher platforms. Next are moving platforms. There are two different ones: horizontal and vertical moving platforms. They act like ground, so you can also walljump on them. Also jump through platforms shouldn't be left out in this game. You can jump through them when you are below them and land right on them. Also if you stand on them and press down, you can let yourself fall down.

    [​IMG]

    Then we have two new enemies. The first one teleports around and is quite hard to get, the next one spawns a shield around him from time to time, making him immune to laser projectiles.

    [​IMG]

    Most of the existing rooms were modified and have now some of the new objects listed above to make them more unique. I also added many new rooms with completely new layouts.

    [​IMG]

    Here is the complete changelog of v0.35:

    added:
    - new enemy with laser shield
    - new enemy which can teleport
    - more unique rooms for each stage
    - horizontal and vertical moving platforms
    - jump through platforms
    - jump pad

    changes:
    - added moving and jump through platforms and jump pads to existing rooms
    - adapted ground enemy animation speed
    - code cleanup

    fixed bugs:
    - ground saws were moving in wrong direction after pause
    - minor fixes
     
  14. guldenguenter

    guldenguenter New Member

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    I returned to developement and want to share this new version with you. It's an effort to streamline the game and make characters more unique.

    added:
    - three more playable characters with own graphic/sprite
    - names for each character (may change)
    - a unique personality for each character
    - after clearing a room based your character has a chance to say something based on his personality

    changes:
    - each character has a fixed weapon, ability and stats modifier now
    - abilites have no a cooldown instead of one time use per room
    - removed active items from the game and made the existing ones a one time effect when picking them up

    fixed bugs:
    - vertical text alignment problems
    - minor fixes

    the game is currently on a 60% off sale on steam: http://store.steampowered.com/widget/438440/
     
  15. guldenguenter

    guldenguenter New Member

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    Patch v0.37

    Hello everyone,

    this patch brings some controller improvements and bugfixes as well as the new 2 player hot seat multiplayer coop game mode.
    Creating this game mode possible needed a lot of change in the code, so there may still be some bugs ...
    The next patch will concentrate on fixes and improvements!

    added:
    - 2 player hot seat coop multiplayer
    >> each player can choose his own unique character and collect items, money, etc. for himself
    >> if one player dies, he will revive with 1 hp at the start of the next stage
    >> player 2 can only play with gamepad and player 1 with keyboard (will be changed)
    >> game pause stats and collected items are for player 1 only (will be changed)
    >> jump through platforms are buggy (will be fixed)
    - improved controller menu navigation (not finished yet)

    changes:
    - moved position of the HUD due to multiplayer
    - increased cooldown of abilities slightly

    fixed bugs:
    - item description not available ingame
    - controller not being able to use abilities and collect items
    - controller button may throw you back to main menu
    - controller down button not being able to drop through thin platforms
    - minor fixes


    Patch v0.38

    This patch contains mainly bug fixes as well as menu and GUI readability improvements:

    added:
    - player stats and collected items for player 2 in pause menu in cooop mode
    - different trousers and shoe sprites for the characters
    - option to disable character ingame talking

    changes:
    - made blue and red color for player 1 and 2 less bright
    - added colors to improve readability in the menu
    - switched modifier stats of character 1 and 6

    fixed bugs:
    - not being able to change controls
    - wrong player got orbiting projectile item when picked up in coop mode
    - game crash if player 2 uses slot machine
    - selecting same character with mouse in coop mode
    - not showing tipps for player 2 when enabled as option
    - laser lifespan showed same value as laser speed on pause screen
    - one room had a box without collision
    - moved option for showing items on hud to the top so they don't
    overlap with the ability in the bottom left anymore
     
  16. guldenguenter

    guldenguenter New Member

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    Patch v0.39 - Linux support

    Hello everyone,

    This patch introduces the Linux version of the game. It's now downloadable from the Steam library.
    Here is the changelist, though there are not many besides the Linux support:

    added:
    - Linux support
    - new enemy which you can't harm and will explode after all other enemies are destroyed
    - the game should support two controllers in coop mode now
     
  17. guldenguenter

    guldenguenter New Member

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    Patch v0.40

    Hello everyone,

    This patch contains mainly new content and a few bugfixes:

    added:
    - new item: shows healthbar of each enemy
    - new item: your laser can explode on impact
    - new item: teleports you to the endboss
    - new item: small laser aimbot
    - new item: cool laser pointer on your weapon to help aiming
    - new item: spawning blue gas which hurts enemies
    - new item: your laser can be a deadly laser which kills enemies it touches
    - new item: on losing health laser bursts in all directions
    - new item: on destroying enemy laser can burst in all directions
    - new item: on losing armor laser bursts in all directions
    - new item: destroyed enemies can spawn health
    - new item: destroyed enemies can spawn armor
    - new item: destroyed enemies can spawn money
    - new collectable (like credit, heart, armor): heartshield, gives you a heart if you
    are not at full health, otherwise gives you armor

    changes:
    - laser color now changes depending on collected items (slow, root, knockback, etc.)

    fixed bugs:
    - touch dmg condition not always triggering
    - one room had moving spikes too close to the entrance
    - buddies were not shooting in boss fights
     
  18. guldenguenter

    guldenguenter New Member

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    Patch v0.41

    Hello everyone,

    This patch introduces lil buddies, which are small friendly flying suicide robots, wall jump behaviour, new items, animation improvements and other smaller game polishing changes:

    added:
    - lil buddies: which are small friendly robots which are flying near the player and once
    an enemy is close, they fly towards it and explode. they share other buddy item upgrades
    - new sprite/graphic when player is near a wall and able to wall jump
    - dust cloud animation, when player jumps or slides down next to a wall
    - error sound when you use a slot machine but don't have enough money/health
    - sound for the items regenerate, nanobots and credit generator when they trigger
    - boss laser beam sound
    - new item: shows you the shop and boss room on the minimap
    - new item: your laser projectiles move in sine waves
    - new item: chance your lasers create laser bursts
    - new item: get temporary dmg for each dmg taken per room
    - new item: your buddies are immune to enemy projectiles
    - new item: spawns six lil buddies
    - new item: chance to spawn a lil buddy each room
    - new item: chance destroyed enemies spawn a lil buddy
    - new item: player laser evading walls and changes direction in a right angle before touching it
    - new item: gives you a random item
    - new item: your ability cooldown time is halfed
    - new item: shows you all rooms on the minimap

    changes:
    - player moves slower downwards when he slides down next to a wall
    - reduced item spawn probability of the two hearts/shields spawning items from destroyed enemies
    - more noticable and different sounds when taking damage
    - updated graphic of buddy speed item and buddy laser speed item
    - increased text popup display time a bit
    - streamlined programming code in the background for more consistency
    - grenade launcher and shooting through walls item now work together
    - renamed Shield to Armor
    - reduced sniper laser lifetime
    - made fire, gas and saw collision a bit smaller

    fixed bugs:
    - rare game crash with ability active aura
    - buddies were not damaged by all enemy projectile types
    - the items regenerate, nanobots and credit generator were not working for player 2
    - in some rooms spikes had bigger collision size than spike sprite
    - shield of shield enemies could sometimes remain when the owner was destroyed
     
  19. guldenguenter

    guldenguenter New Member

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    Hello everyone,

    new content, mainly new items:

    added:
    - new item which lets you shoot very slow but long lasting lasers
    - new item which lets you loose your money instead of your health
    - new item which lets you choose between 3 items after each room instead of 2
    - new item which lets you enter a room stealthed and enemies start attacking only after you attacked them or took dmg
    - new item which stops enemies movement when you take dmg
    - new slot machine which randomizes all owned items

    changes:
    - huge code rewrite of the items functionality, making new items possible
    - made slot machines texts clearer
    - beating a boss lets you chose afterwards between 3 items instead of 2

    fixed bugs:
    - health to dmg
    - health to shield
    - surprise item
     
  20. guldenguenter

    guldenguenter New Member

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    Hello everyone,

    Finally the steam achievements are implemented! I plan on adding more in later patches!

    added:
    - 36 steam achievements
    - achievements for beating the game with each character on normal and hard difficulty
    - achievements for collecting credits
    - achievements for completing challenges
    - achievements for exploring rooms
    - achievements for destroying enemies
    - and several special achievements

    changes:
    - code rewrite collecting credits
    - code rewrite for saving stats

    fixed bugs:
    - armor collecting for player 2
    - lil buddy following player 2
     

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