Spry Fox sues 6Waves for cloning Triple Town

Discussion in 'Indie Business' started by Allen Varney, Jan 29, 2012.

  1. Allen Varney

    Original Member

    Joined:
    Jul 30, 2004
    Messages:
    155
    Likes Received:
    0
    Standing Up for Ourselves

    "We (Spry Fox) have filed a copyright infringement suit in federal court against 6Waves LOLAPPS in response to their release of Yeti Town, their blatant copy of Triple Town. This was a difficult decision for David and I. We are not enthusiastic about the prospect of spending our time in court as opposed to making games. And in general, we believe that only in the most extreme circumstances should a video game developer resort to legal action in order to defend their creative works — the last thing our industry needs is frivolous lawsuits. Unfortunately, it is our opinion that 6waves has behaved in a reprehensible and illegal manner, and we can not, in good conscience, ignore it. [...]

    "6waves was in confidential (under NDA) negotiations with us to publish Triple Town at the exact same time that they were actively copying Triple Town. We gave 6waves private access to Triple Town when it was still in closed beta, months before the public was exposed to the game. We believed those negotiations were ongoing, and we continued to give private information to 6waves, until 6waves’ Executive Director of Business Development sent us a message via Facebook on the day Yeti Town was published in which he suddenly broke off negotiations and apologized for the nasty situation. His message can be found in its entirety in the body of our legal complaint.

    "It’s bad enough to rip off another company. To do so while you are pumping them for private information (first, our game design ideas, and later, after the game was launched on Facebook, our private revenue and retention numbers) is profoundly unethical by any measure.

    "Despite all this, David and I still struggled with the idea of initiating a lawsuit. However, 6waves brought the issue to a head when, rather than openly and honestly discuss their actions, they had the chutzpah to tell Gamasutra that they had developed Yeti Town completely independently, and characterized the legitimate public criticism of their company as simply “part of the natural process” of game development.

    "We believe that there is nothing “natural” or ethical or legal about 6waves' behavior. What they did was wrong. And if they get away with it, it will simply encourage more publishers to prey on independent game developers like us. We refuse to sit back and let that happen."
     
  2. Applewood

    Moderator Original Member Indie Author

    Joined:
    Jul 29, 2004
    Messages:
    3,859
    Likes Received:
    2
    Well that truly sucks.

    What exactly are you aiming to get out of the lawsuit btw?
     
  3. Allen Varney

    Original Member

    Joined:
    Jul 30, 2004
    Messages:
    155
    Likes Received:
    0
    It's not me, it's Spry Fox - Dan Cook and David Edery. According to this Inside Social Games post, "Spry Fox sues 6waves Lolapps over Triple Town iOS clone," "Spry Fox is asking for an injunction against the clone called Yeti Town, damages up to $100,000 and any profits from 6waves Lolapps gained from Yeti Town in an amount no less than $500,000."
     
  4. Applewood

    Moderator Original Member Indie Author

    Joined:
    Jul 29, 2004
    Messages:
    3,859
    Likes Received:
    2
    They mean it then. Hope some common sense breaks out here.

    (what am I saying!) :(
     
  5. argentin

    argentin New Member

    Joined:
    Mar 28, 2013
    Messages:
    4
    Likes Received:
    1

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer