Spell Storm BETA

Discussion in 'Feedback Requests' started by AndyWiltshireNZ, Aug 20, 2012.

  1. AndyWiltshireNZ

    AndyWiltshireNZ New Member

    Joined:
    Jan 19, 2009
    Messages:
    19
    Likes Received:
    0
    Hey guys,

    Just looking for some play testers for the beta release of our new game Spell Storm.

    The game is pretty much done and we're using 'Playtomic' to track play stats and tweak the difficulty - but any feedback or bug reports are much appreciated!

    Utilizes Flashpunk + OGMO!

    Spell Storm : Flash-based Fantasy Arcade Shooter.

    Click to Play

    [​IMG]

    Cheers,

    Andy
     
  2. papillon

    Indie Author

    Joined:
    Jul 26, 2004
    Messages:
    2,193
    Likes Received:
    0
    (random notes typed as playing, so not fully thought out)

    Always a mild disappointment to find a cool magic-y game and then discover that my only option is to play Beardy White Guy but alas, I'm aware it's likely far too late to adjust that. :) And it's not really important for a game in this style where you can barely see your dude anyway!

    Volume slider would be nice! Music was LOUD on my current setup. Didn't want it off, just wanted to adjust.

    The shots feel like they're traveling more slowly than I would have expected; however I don't generally like topdown shooters so I have no idea what is standard. I guess they're intended to improve through upgrades?
     
  3. AndyWiltshireNZ

    AndyWiltshireNZ New Member

    Joined:
    Jan 19, 2009
    Messages:
    19
    Likes Received:
    0
    Thanks pap,

    We started out with less but faster bullets, then ended up slowing them down and adding more - and it just felt better :)
     
  4. JensenR30

    JensenR30 New Member

    Joined:
    Aug 14, 2012
    Messages:
    4
    Likes Received:
    0
    Music and sound was a bit loud, but other than that, I really enjoyed playing your game. :)
    I got to stage 4 before I ragequit. :mad: Dat spider boss was difficult for me. :p
     
  5. SLotman

    Original Member Indie Author

    Joined:
    Nov 12, 2005
    Messages:
    160
    Likes Received:
    9
    One thing I found strange: when exiting from the screen top, I was expecting the player to appear on the bottom on the next room - but apparently it can appear anywhere? I got lost quite often because of this, always wasting 2-3 seconds until I could find where the player was.
     
  6. lennard

    Moderator Original Member Indie Author

    Joined:
    Jan 12, 2006
    Messages:
    2,390
    Likes Received:
    12
    I agree that the reset points are misleading.

    After a number of screens I was stalled out on a spot where I would die and then bounce back 3/4 levels. Not sure if I'll keep playing after being bounced back a couple of times.

    Curious about your monetization model. Game looks and plays great.
     
  7. AndyWiltshireNZ

    AndyWiltshireNZ New Member

    Joined:
    Jan 19, 2009
    Messages:
    19
    Likes Received:
    0
    @Jensen - Thanks for the feedback.

    @Slotman - Hmm, they are supposed to all line up - I'll check that out thanks.

    #Lennard - Could you elaborate on the stall and bounce back? You get X amount of health and 3 lives to complete a stage - if you lose all your health you restart the current room - but if you lose all 3 lives you restart the stage. Just want to check if that's what you're referring to? As that is by design and not a bug. Monetization is Ad Revenue + Licenses for this particular game.

    Thanks guys
     
  8. lennard

    Moderator Original Member Indie Author

    Joined:
    Jan 12, 2006
    Messages:
    2,390
    Likes Received:
    12
    Yeah, it's the bounce back.

    I can play through this entire game for free? Hope you are making your money back on ad. revenue...
     
  9. AndyWiltshireNZ

    AndyWiltshireNZ New Member

    Joined:
    Jan 19, 2009
    Messages:
    19
    Likes Received:
    0
    Yup - Free to play thru the entire game!

    We earn revenue from in-game Ads + Ads on our website for the traffic the game brings in + non-exclusive license deals with other portals.
     
  10. lennard

    Moderator Original Member Indie Author

    Joined:
    Jan 12, 2006
    Messages:
    2,390
    Likes Received:
    12
    OK, I give, how do I knock points off the Chaos Reaper? I blast those stupid purple thingies to bits and they just regenerate, I blast the floating cloak dude and his HP doesn't budge...
     
  11. AndyWiltshireNZ

    AndyWiltshireNZ New Member

    Joined:
    Jan 19, 2009
    Messages:
    19
    Likes Received:
    0
    You have to destroy each of the crystals - when you destroy one completely - the reaper will become vulnerable for a short time - so you can damage him - then destroy the next crystal - rinse and repeat!

    But be careful, it gets harder with each destroyed crystal.... ;)
     
  12. lennard

    Moderator Original Member Indie Author

    Joined:
    Jan 12, 2006
    Messages:
    2,390
    Likes Received:
    12
    My OCD nature is being defeated by replaying each of those previous 3 levels to try this over & over. Modern gaming has made me weak!
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer