Space Shooter Player Survey

Discussion in 'Indie Related Chat' started by douglasc, Oct 19, 2004.

  1. douglasc

    Original Member

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    Hi, I'm developing a space shooter type of downloadable computer game. I really appreciate it if you could help me by answering a few questions that will help in making the game more enjoyable and desirable. Please skip any question you don't feel comfortable with. Thank you.

    Douglas

    1. You are a) male b) female, at age c) under 17. d) 18 – 25. e) 26 – 35. f) 36 - 50. g) above 50.

    2. Have you ever purchased any space shooter type game online?
    a) No.
    b) Yes. Then, where did you buy it/them?
    c) Major portal sites (i.e. RealArcade, Yahoo, MSN)
    d) Developers' websites
    e) Others

    3. Do you think it's a good idea to add role-playing and strategy gameplay to a space shooter game?
    a) No.
    b) Yes. Then, would you buy it for more than $20?
    c) Yes.
    d) No.

    4. What do you think should be improved with the game(s) you played/purchased?


    5. Which method would you like to use when converting a trial/demo version of downloadable game into a full version after a purchase?
    a) Download the full version by a specified link.
    b) Unlock the game by an activation code.

    6. When a trial version of downloadable game has limitation, which following limitation you see is more suitable?
    a) Playing time. b) Accessible levels/missions. c) Usable features.

    7. What's your favorite space shooter game?

    8. How much time do you spend in playing game per week in average?
    a) Less than 2hrs. b) 2 – 4hrs. c) 5 – 7hrs. d) 8 – 14hrs. e) More than 14hrs.
     
  2. princec

    Indie Author

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    1. a) e) (You should've split this into 2 questions)

    2. a)

    3. a) d) (Two "No"s?)

    4. n/a

    5. b)

    6. Couldn't answer, the question's a bit vague.

    7. That Star Wars game on the Gamecube that you can play head-to-head

    8. e) :cool: But most of that is Soldat...

    Cas :)
     
  3. Reactor

    Moderator Original Member Indie Author

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    1. Male and 26 – 35.

    2. Have you ever purchased any space shooter type game online?
    a) No.

    3. Do you think it's a good idea to add role-playing and strategy gameplay to a space shooter game?
    e) Depends on the game.

    4. What do you think should be improved with the game(s) you played/purchased?
    What? All of them?

    5. Which method would you like to use when converting a trial/demo version of downloadable game into a full version after a purchase?
    a) Download the full version by a specified link.

    6. When a trial version of downloadable game has limitation, which following limitation you see is more suitable?
    b) Accessible levels/missions.

    7. What's your favorite space shooter game?
    The one I'm developing ;)

    8. How much time do you spend in playing game per week in average?
    a) Less than 2hrs (because I'm developing)
     
  4. Jack Norton

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    I'm doing a strategy shoot'em up too :) good luck with it
     
  5. princec

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    By space shooter does he mean, like, Elite, or R-Type? In which case my answers are completely different...

    Cas :)
     
  6. lakibuk

    Indie Author

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    1) male, 26-35
    2) no
    3) yes, no
    4) they were ok
    5) don't care
    6) b) limited missions
    7) Can't remember one in the recent past. Liked Nemesis and the like on C64/Nintendo and in the arcades.
    8) c) 5-7 hours

    Do you think this is the right place for your survey? People here are very special and probably not your potential customers.
     
  7. lowemark

    Original Member

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    I'm also assuming that you're talking about shmups..

    1. You are
    a) male e) 26-35

    2. Have you ever purchased any space shooter type game online?
    a) No

    3. Do you think it's a good idea to add role-playing and strategy gameplay to a space shooter game?
    a) No (i like fast paced action)

    4. What do you think should be improved with the game(s) you played/purchased?
    ?

    5. Which method would you like to use when converting a trial/demo version of downloadable game into a full version after a purchase?
    b) Unlock the game by an activation code

    6. When a trial version of downloadable game has limitation, which following limitation you see is more suitable?
    b) Accessible levels/missions

    7. What's your favorite space shooter game?
    Ikaruga, Gradius V, DoDonPachi

    8. How much time do you spend in playing game per week in average?
    d) 8 – 14hrs
     
  8. Mark Sheeky

    Indie Author

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    Quick replies

    1. ae
    2. a
    3. b, yes
    4. I can't remember ever buying an online game.
    5. Either
    6. c
    7. X-Wing vs Tie Fighter (beat that!)
    8. a (that's because I'm too busy working to play).

    Mark
    Cornutopia Games
    http://www.cornutopia.net
     
  9. Rainer Deyke

    Indie Author

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    1. ad

    2. a

    3. bd (I categorically refuse to pay more than $20 for a game.)

    4. Add role-playing and/or strategy elements. I find "pure" action games boring. If my only method of interacting with the world

    5. a (But it's not a very strong preference.)

    6. b

    7. In 3D/first person: Wing Commander 2. In 2D/top down: Galaga. Overall I found Wing Commander 2 more engaging than Galaga, for numerous reasons.

    8. 'a' right now, not counting playtesting my own games. 'e' (more than 80 hours) when I'm on a gaming binge, which happens once or twice a year.
     
  10. Sunshine

    Original Member

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    1. ae

    2. Yes, bought StarScape online from thier website [highly recommended]

    3. role-playing or strategy gameplay a big plus -- C) [should be mandatory]

    4. Most games have boring plots, Starscape however had a bad-ass plot, and at the end....Well, wouldn't want to give it away :D

    5. Which converting method do you like?
    --This is a complex question--------
    a) Download the full version.[makes the demo DL faster]I like
    b) Unlock w/ activation code. [makes the game easier to crack] :eek:

    6. When a trial version of downloadable game has limitation, which following limitation you see is more suitable?
    a) Playing time. [I think this works best. Cuts you off when you still want to play more]
    b) Accessible levels/missions. [sometimes I finish the demo levels and say hmmm..that game was fun. then move on to other things]

    7. Favorite space shooter? Paradroid, Hey ! it was a space shooter..kinda

    8. e) More than 41hrs.
     
  11. Chaster

    Original Member

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    1. You are a) male at age e) 26 – 35.

    2. Have you ever purchased any space shooter type game online?
    a) No.

    3. Do you think it's a good idea to add role-playing and strategy gameplay to a space shooter game?
    c) Yes.


    4. What do you think should be improved with the game(s) you played/purchased?
    n/a

    5. Which method would you like to use when converting a trial/demo version of downloadable game into a full version after a purchase?
    b) Unlock the game by an activation code.

    6. When a trial version of downloadable game has limitation, which following limitation you see is more suitable?
    a) Playing time.

    7. What's your favorite space shooter game?
    Satan's Hollow (yes, it's that old 80's arcade game...)

    8. How much time do you spend in playing game per week in average?
    a) Less than 2hrs.
     
  12. RedKnight

    Original Member

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    1. Me? Male, like other Indie gamer
    26. also like most of you.

    2. No, I haven't. sorry, I'm a little tight with my budget. :eek:

    3. I think, it depends on the " TEH GAMEH ".
    since you want to make a space shooter game or in it short SHMUP.
    How do you want to level up? or decreased level?
    Not that I think it is impossible, But I think it is a good idea,
    as I have seen in other related SHMUPS.
    I think It is better then that Shoot and collect powerup gameplay like most
    other shmup.

    4. What should be improved for a SHMUP?
    Levels design, Weapons, colour match Scoring system,
    Bullet Scratching system, Scoring combos, Super weapons,
    Ships designs, Crazy Bullets pattern, Music, Art, Particles systems, AI,
    BALANCE, etc ..etc ..etc ..etc
    You should play these games yourself, I'm not going to reveal all my
    game plan to you :D

    5. Answer => B

    6. With Levels.
    It is very anoying, to play a game with 3/4 minutes time limits.

    7. My favorite SHMUP games are
    Axelay, Gradius, Ikaruga, Radiant Silvergun, Bangaio. ( Treasure / Konami )
    Raystorm, Dodonpachi, R-Type, Strikers 1945 series, Giga wing.
    and recently I've been Playtesting Japanese SHMUPS Indie games,
    Like Kamui, Shooter Solitude, Shiki gami no shiro II,
    Imperishable Night(Shanghai Alice games,recommend!!!) ,
    and other japanese Shmups demo .
    I'm doing a research for my SHMUP game. :cool:

    8. 3 hours top I think. (i'm a between a Casual and a Harcore gamer)
    I don't look at the time when I play or Try games.



    Well Good Luck to all those dev who work on shmup games,
    :cool:
     
    #12 RedKnight, Oct 22, 2004
    Last edited: Oct 22, 2004

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