Hi everyone, this is an update thread from my other that was a few years old. At the time of writing this I have 3-4 years experience doing sound design as well as audio implementation for several projects of varying size and scope. Currently I'm seeking a full-time project and would prefer to work on an ambitious title that will require full audio ownership through the pipeline from initial ideas/recordings to integration and would like to work with similarly-minded developers. That said I am also open to smaller (or mobile) titles if we're a good fit. I have a strong background working with Unity and Fmod Studio, as well as with Audiokinetic Wwise. Just a short disclaimer that at this time I cannot accept any unpaid or revshare projects. Please feel free to reach out/get in touch for a consultation if interested and we can see if we're the right match for each other. Thank you for your time. Here is a look at my most recent portfolio piece:
This is my most recent work which was the post-production & mix of the trailer for the upcoming indie title Cyberpulse:
This is a new reel I've uploaded that focuses specifically on the gun redesign work I've done on different titles with a focus on Pavlov VR, taken from a recent audio test I had provided of the shooting range gameplay and reload mechanics of the weapons. Thanks for taking a look!
I thought Id share this recent tutorial I uploaded that is an overview of setting up a proper ambience pad / natural roomtone in Unreal Engine with sound cues! Available for work.
A look at an audio capture from the in-development 3rd person fighting game Samurai Zero. Available for work!