Somewhere on Zibylon - sci fi puzzle-stealth

Discussion in 'Feedback Requests' started by JohnyBGooD, Dec 27, 2016.

  1. JohnyBGooD

    JohnyBGooD New Member

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    Somewhere on Zibylon
    (work in progress)


    Gameplay trailer:



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    About the game:

    Sci-fi exploration puzzle game with stealth elements, set in deep space and without gravity.

    The signal from the Control Center of the colonized planet Zibylon has been lost. A repair drone is sent to the station. Upon arrival, it detects loss of control over the stations and strange activity taking place in them. Using the capabilities of the drone and the orbital module, explore Zibylon, solve puzzles, hide from enemies and fight with them, search for resources and produce equipment to capture stations and mines. If you want to regain control over the stations, figure out the tangled mechanisms and structures and avoid the many dangers that threaten you.

    Main features:

    • Explore the space stations and the entire planet.

    • Solve the variety of environmental puzzles.

    • Use stealth to find ways to avoid skirmishes with aliens.

    • Combat the alien forces, using the capabilities of the orbital module.

    • Search and capture space bases and mines.

    • Mining, crafting and researching technologies for equipping and arming the orbital module.

    Game modes:

    (Explanation of the game process and game modes).

    The game contains two game modes - Drone Mode and Planet Control. The essence of the game is to reach new levels in Planet Control mode, and then pass them in Drone Mode.

    In Planet Control mode the player controls the orbital module, which explores the planet and finds the captured stations. Destroying the aliens' defensive weapon first will give access to most stations. Installing the weapon and the reinforced hull to the orbital module increases your strength. Extracting resources and using the crafting mode to produce all the necessary details are key to winning. Producing these requires certain technologies; they become available after passing the corresponding level in the drone mode.

    The Drone Mode refers to exploration of huge space stations, solving logical tasks and avoiding collisions with aliens by using stealth.

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    Screenshots:

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    Links to the game:

    Twitter


    Facebook


    Youtube


    IndieDB page


    Official website

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    Any feedback is appreciated!
     
    #1 JohnyBGooD, Dec 27, 2016
    Last edited: Aug 19, 2017 at 8:30 AM
  2. JohnyBGooD

    JohnyBGooD New Member

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    Somewhere on Zibylon on Steam Greenlight now! Vote if you like!


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  3. Pani

    Pani New Member

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    Hey there, So just by watching your trailer I have noticed that there is room for improvement when it comes to your textures, The ship has nice textures but the environment ones look low res and makes the ship look out of place and the environment flat so maybe try and get higher res textures you will be surprised at how much it will enhance the game play and make it more immersive and also make it beautiful attracting more people....

    Just some friendly feed back but besides the textures it looks great!!!
     
  4. JohnyBGooD

    JohnyBGooD New Member

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    Thanks for your feedback. I will check the textures.
     
    Pani likes this.
  5. JohnyBGooD

    JohnyBGooD New Member

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    Demonstration of an example of game process - the way through spheres:



    In this example the player needs to pass through the spheres connected with each other. In each static sphere there is a rotating sphere with openings. To pass to the following static sphere, the player has to pass through openings of two rotating spheres. To avoid a deadlock, you need to think over the path before beginning the task.
     
  6. JohnyBGooD

    JohnyBGooD New Member

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    Combination of puzzles and stealth

    This example shows how the game combined puzzles and stealth. To open the door at the end of the hangar, the player must place the drone above the first sensor. Further the player needs to move ahead so that the drone is always over a sensor and doesn't descend from this way. If the player departs from the sensors, then the door will be closed and will need to start all over again. The enemy's drones are on duty around and you need to pass unnoticed. To do this, you need to rise above or below over the sensors, as well as adjust the light intensity of the drone's searchlight. Thus, the player will be at a distance from the enemy drones and unnoticed by them. Further you need to go by the path of sensors to the end of the hangar and pass through the gateway.



    Support the game on Steam Greenlight:

    http://steamcommunity.com/sharedfiles/filedetails/?id=841325825
     
  7. JohnyBGooD

    JohnyBGooD New Member

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  8. JohnyBGooD

    JohnyBGooD New Member

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    Classic quest with security lasers now in Zero-G! Gameplay example.

     
  9. JohnyBGooD

    JohnyBGooD New Member

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    Warp jump instead of stealth. Find a way to activate the accelerators and get past the enemies at warp speed. This passing method is coming to replace the usual stealth in this level. Another example of a combination of puzzle and stealth.

     
  10. L.C.Nohansen

    L.C.Nohansen New Member

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    I really like the creativity and outside-the-box thinking that went into the puzzle design and how the gameplay was built around it - it strikes me as very unique and full of potential !

    I would have a little complaint to voice with the sound design, which is most noticeable in the Planet Control video - in my opinion, the sound FX is REALLY too loud and agressive compared to the general soundscape of the game. It feels a bit better in the stealth/puzzle sections you've shown (even though the FX still stands out a little bit too much sometimes in my opinion) but in this part in particular, it really bugs me - especially since there's talent, cleverness and flavor in the music and sound design in the game, otherwise - it's a shame to waste this excellent work with bad mixing :p

    I also found some HUD elements (the big "Mine", "Equipping" texts, the icons, etc) to be sometimes a little underwhelming compared to the game's visual style. They don't look bad, and the game looks really good, but they feel to me like they could blend in a little better with the game's atmosphere, and be worked on to be a bit less generic - though maybe that's just me, it's a lot more of a personal opinion thing thing this time, haha.

    I'm looking forward to the game's progress !
     
  11. JohnyBGooD

    JohnyBGooD New Member

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    Thanks for your feedback. I will check sounds and GUI once again during testing sessions.
     
  12. JohnyBGooD

    JohnyBGooD New Member

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    Five missiles and a lot of explosions. The combat system of Somewhere on Zibylon received an update.

     
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  13. JohnyBGooD

    JohnyBGooD New Member

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    Simon Hanna Music likes this.
  14. JohnyBGooD

    JohnyBGooD New Member

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    Description, graphical assets, free demo have been updated (see the first post of the thread).
     
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  15. JohnyBGooD

    JohnyBGooD New Member

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  16. Simon Hanna Music

    Simon Hanna Music New Member

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    What a cool idea. The work you have done thus far looks really nice.

    I will echo what L.C said about the sound design - In the videos it is quite overbearing and not as subtle as it could be I think.

    Keep up the great work!
     
  17. JohnyBGooD

    JohnyBGooD New Member

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