http://sourceforge.net/projects/smartblob first version 0.1.0 is just working enough to see it bounce and vibrate but not change shape and no smarts yet. A small (200 kB) framework for building a deeper kind of 2d physics games. A smartblob is a 2d triangle mesh which can form into any shape, depending on how its pluggable brain tells it to shape each triangle as distance constraints andOr triangle volume and depending on how they bounce on and bend and grab eachother. The physics isnt working perfectly yet and sometimes destabilizes. Pluggable brain API is still in-progress. Planned brains will be realtime deeplearning on vectors where each dimension is volume of a triangle or distance between their corners. The games made possible by this will include deeper versions of things like sonic the hedgehog, worms, monkeyball, angry birds, hill climb racing, world of goo, crayon physics, but not like any of those as it will be a new genre of game where AI makes the rules and shapes in realtime. For progress on the brain, see Physicsmata 2.0.0 and click the button for boltzmann demo. What do you think could be built with this?