SimSocial and Me

Discussion in 'Indie Business' started by cliffski, May 16, 2009.

  1. cliffski

    Moderator Original Member

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    I thought I better mention this here, rather than announcements, just before someone posts something that gets the wrong idea.
    There is a new web game by EA/maxis called SimSocial. If you go and play it, you will notice big similarities to Kudos 2.

    http://apps.new.facebook.com/simsocial/

    This isn't a case of EA cloning Kudos, or of me cloning them (presumably with a time machine :D). The game design was licensed from Positech by EA for them to build SimSocial on.
    Basically we agreed a deal, I'm happy with the deal, and no I'm not (able to be) saying what the terms are. I wish the game every success, and I think it was a natural partnership.

    Now back to making spaceships go zap...

    have I sold out? :D
     
  2. whisperstorm

    Original Member

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    Selling out does not mean (to me) that you sell things that you create. It means that you compromise your ideals. So, I'd say no, you didn't sell out, you just got paid for your work...
     
  3. Rickard

    Rickard New Member

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    That's great and interesting news!

    It raises the respect i already have for the "new" EA that Riccitello has brought.

    Congratulations!
     
  4. Dyno Kid

    Indie Author

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    Nice one Cliffski !!!

    Darren.
     
  5. defanual

    Original Member

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    Agreed, congrats! :) It's decent of EA considering how easy it would have been for them to do a hybrid rip off and leave it at that.
     
  6. mooktown

    Original Member

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    woah, that was a shock! congrats :D
     
  7. Acord

    Acord New Member

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    Selling out? What does that even mean, really? Congrats!
     
  8. Roman Budzowski

    Indie Author

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    It's soooooo inspiring :) My last post says "don't try to make original games"... I should change the title to "Don't do it unless you're cliffski" ;-)

    Congrats!

    Roman
     
  9. Christian

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    Wow, how did you do to license it? do you have a patent for the design?.
     
  10. cliffski

    Moderator Original Member

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    Nope, but I have the source code, which is darned handy :D
     
  11. Obscure

    Indie Author

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    Well done. Licensing your code/engine is such an awesome way to get more revenue from your hard work. You get a lump sum or (hopefully) on going revenue without having to do any work.... allowing you to focus on developing something new.

    Congrats.
     
  12. RoadMaster

    Original Member

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    "And it was all written in assembly, and it made the EA programmers cry a little inside"

    But really congrats! Are you able to say your opinions about their interpretation of the game itself? It seems like there's a bit of annoyance from their players over waiting periods and illnesses. People's virtual personas get more rest than the game developers! Though it seems like they are making adjustments to the game at the same time as people complain about its faults...
     
  13. Jim Buck

    Indie Author

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    Out of curiosity, how did that work? I mean, SimSocial is a Flash app, but (I assume) your code is C/C++.
     
  14. cliffski

    Moderator Original Member

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    C++, but if you have access to the code you can see how its structured and how the algorithms are working, which presumably makes things way faster than just blindly trying to copy a design.
     
  15. Game Producer

    Moderator Original Member

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    Cool, congraz on getting the deal.

    Hmm, Kudos 2 came out about 6+ months ago? It must have been a good deal :)

    If it was a good deal and you think it was natural partnership... then it's all good - right? After all, I'd say Facebook app isn't direct competitor, it perhaps could actually even help with Kudos sales when people discuss about the app and hint others that "there's this Kudos game" (shall all of we go there as a group to discuss how good Kudos is :D)

    Well, even though you cannot say much more about the deal, keep us informed how it goes. (and if this affects your own sales)
     

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