Should I continue with this IP?

Discussion in 'Indie Business' started by ionside, Jan 9, 2011.

  1. Dan MacDonald

    Moderator Original Member Indie Author

    Jul 26, 2004
    Likes Received:
    I think for me, I liked the production values, liked the concept and the videos, however the game play clips I saw didn't look like anything new that I hadn't played before. The IP wasn't quite enough to inspire me to play the game because the mechanics looked pretty simple and familiar. They may not be bu that was the impression I had from the gameplay videos.
  2. AnthemAudio

    Original Member

    Nov 22, 2005
    Likes Received:
    Another upvote for the IP and a downvote for the side scrolling mechanics. The game actually subverted the IP. Watch this vid from an upcoming game called Kentucky Route Zero:

    Love the art, story, music...then the character "jumps" and it's this classic game jump animation that just pulled me right out of the world they had just set up. I still want to see what they do with all of this but I hope they smooth out things like that.

    I actually thought of Lylian when I first watched that vid. I was "this" close to contacting you about getting some voice work done for the game (I know someone who would do a perfect "Lylian", btw), and some ideas on how to use sound to reinforce and improve gameplay (there are a lot of silent actions).

    Episode one is flailing but it inspired me nonetheless. I'd love to see the IP pop up somewhere else. What's to say EP 2 HAS to be a side-scroller or have any combat at all or even named EP 2? The strait jacket is cool but she should escape it at one point and expand.
  3. dannthr

    dannthr New Member

    May 11, 2007
    Likes Received:
    Oh god, that leap, Tony, dude, someone, tell that guy to fix that animation!

    Leapin' Leprechauns!
  4. vjvj

    Indie Author

    Sep 25, 2004
    Likes Received:
    I think the production value and character design in particular are excellent. It'd be nice to be able to keep your IP going.

    I haven't played the demo yet, but I admit it's largely due to the fact that the gameplay in the video did not grab me as something I needed to play right away. Perhaps your trailer is not highlighting the proper "money" moments of your gameplay.

    Unfortunately I can't really help you with the publishing quandary you are in, as we are much worse off in that regard still hahaha... Endless pre-production iteration loops :( However, I think it's a good thing that the main negative you have to work with is that Lylian is simply lacking attention... It'd be a lot harder to rebuild your IP if the game had been universally panned.
    #24 vjvj, Jan 13, 2011
    Last edited: Jan 13, 2011

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer