Selling Games

Discussion in 'Indie Basics' started by ProgrammingFreak, Apr 20, 2006.

  1. ProgrammingFreak

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    After you have got your game all finished and everything is done, how do you sell your game, are there some sites. Also if the game is on the site then how do you get money for it
     
  2. Andy

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    Someone should answer anyway so pardon me guys... ;)

    Basically we go to Indie Basics at these forums and read ALL topics there. That should help you a lot with your initial questions.

    REM: I suppose that Indie Business forums would be your subject to study by two-three years later. ;)

    REM1: What Paul Sharp?! - say me now that I'm too harsh again. :p
     
  3. Sharpfish

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    Hehe, not at all. Anyway I said that your words often "seemed" harsh but underneath they weren't (always ;) ), it was just a language barrier!

    As Andy said, these forums have an amazing amount of information on them. Virtually any question you could think of asking has been asked before (many times) and all you need to do is grab a cup of tea (or whatever you prefer), sit back and take in all the free information. I've learned loads just by reading this forum. :)
     
  4. terin

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    Book!

    Heh, I'll continue to pimp my book:

    www.indiegameguide.com will soon be selling the book- it's a lot easier to read than 200 forum topics :)

    -Joe
     
  5. amaranth

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    My two cents...

    1. Get a business license (get this from the town/city that you live in)
    2. Create a merchant account & order page (see Plimus, BMT Micro, etc)
    3. Make a trial version of your software w/a Buy Now button in it (see Armadillo, etc)
    4. Submit trial-version game to download sites (see PromoSoft)

    I hope this helps! :eek:
     
  6. Expresionista

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    Ah, it looks so easy when you read it. I have just released my first game and now I am being introduced to the crude realities of steps 4 and higher.
     
  7. dmikesell

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    Talk to an accountant before doing any of that (at least 1 and 2)
     
  8. kay.altos

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    1. MARKETING
    2. Game
    3. Site
    4. Portals
    5. Publushers
    6. Robosoft
    7. PerssRelease
    8. SEO
    9. ANYTHING
     
  9. terin

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    10

    10. More marketing!
     
  10. Sakura Games

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    1. make a good game

    no game is going to sell if is bad no matter how much marketing you do.
     
  11. Sharpfish

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    Unfortunately history is full of bad retail games that "sold" purely on marketing/pr/hype.
     
  12. amaranth

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    Too true. A couple of months ago, at an IGDA meeting, this high-power marketing guy came in from a big game dev company. He said that if you know you are creating a lemon, you market the heck out of it before it's released. This creates a feeding-frenzy atmosphere when the game hits the shelves. By the time everyone has figured out that the game bites, it's too late because everyone owns it! :)
     
  13. Sharpfish

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    By that token, shouldn't we do the same to all games even those we belive offer something good and are not turkeys? I like the sound of a "feeding-frenzy" atmosphere. Having the time/money to cultivate one would be nice ;)
     
  14. kay.altos

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    11. Promotion.
    12. More marketing!
    13. More marketing!
    14. More marketing!
    .....
    That's true
     
  15. kay.altos

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    Good means good for you or good for customers. If second than tis is just second name of marketing, but the first is the second name for indie.
     
  16. PrefixEx

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    It happens all the time. But the real risk,if you are a small company, is that you can get stuck with the reputation of being a junkware company.

    It may make you some money right now, but in the long run, I think this strategy will hurt the company.
     

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