Selling games without content

Discussion in 'Indie Related Chat' started by princec, Mar 30, 2005.

  1. Vectrex

    Original Member

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    Puppytron is just a better game, that is all. 'Ownership' is the key I think. Puppytron is better because the upgrades give you control over your own game experience and make you 'care' about your character. The gameplay is much tighter and deliberate. In fact I enjoyed puppyinvaders loads more than AF and SD simply because of the shop upgrades, an ideal driving force through bordem. AF & SD just seemed like a bunch of 'stuff' crammed into a game (Although SD was pretty good I think)

    As for contentless games, why not let the user create their own content as part of the game? My favorite thing in gaming is creating your base in rts's. No previous content required and much more satisfying (ownership again). These are some principals I use to avoid work anyway :D
     
  2. tolik

    Original Member

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