Those of you who have BlitzMax, or are otherwise a bit more familiar with it, how hard do you think it would be to make a wrapper for SDL or other DirectX 2D library for Windows version of BlitzMax? While BlitzMax has OpenGL stuff, I gather that it is by no way bound to it. Yet I haven't seen any signs of a DX 2D module. I think a DX 2D module would make BlitzMax the optimal choise for indie 2D game development. I am tempted to buy BlitzMax just to see if I could make a wrapper for it... Any ideas?