Screenshot of your Dev environment..

Discussion in 'Game Development (Technical)' started by Mike Boeh, Jul 30, 2006.

  1. WaveRider

    Indie Author

    Joined:
    Aug 23, 2005
    Messages:
    222
    Likes Received:
    0
  2. TheMysteriousStranger

    Original Member

    Joined:
    Jan 17, 2006
    Messages:
    222
    Likes Received:
    0
    Another from the vc6 crowd here...

    desktop piccie

    ... and I too dislike the black backgrounds. I find straining to read text on the black background gives me more of a headache than reading black text on white.
     
  3. MedievalElks

    MedievalElks New Member

    Joined:
    Jul 25, 2006
    Messages:
    82
    Likes Received:
    0
  4. jankoM

    Indie Author

    Joined:
    Feb 17, 2005
    Messages:
    1,003
    Likes Received:
    0
    I could post yet another vc6 screen... but currently when I work on games I have to make pictures for Kubi in Kubi so this is my dev screen ;)
     
  5. HappyCat

    Original Member

    Joined:
    Jun 28, 2005
    Messages:
    54
    Likes Received:
    0
    Protean for my current Blitz3D project

    Eclipse 3.2 for my Java "experimenting"

    Visual Studio 2005 for "non-game" stuff

    Note the common layout (white background, project manager on the right etc.) to provide effective anti-boss camouflage with the Visual Studio 2003 setup I use for work :)
     
  6. NuriumGames

    Original Member

    Joined:
    Aug 6, 2004
    Messages:
    201
    Likes Received:
    0
    Guess I'm the only one still using Borland C++ Builder :)

    Dev env
     
  7. HappyCat

    Original Member

    Joined:
    Jun 28, 2005
    Messages:
    54
    Likes Received:
    0
    Makes me shiver (in a bad way) to see a Borland IDE again. Oh how I hated all those separate windows over the desktop. Mind you, Delphi was a lovely language ... haven't used it in years though :(
     
  8. MedievalElks

    MedievalElks New Member

    Joined:
    Jul 25, 2006
    Messages:
    82
    Likes Received:
    0
    After looking at some of these, do I ever not miss C++...
     
  9. Jesse Aldridge

    Original Member

    Joined:
    Apr 19, 2005
    Messages:
    221
    Likes Received:
    0
    Guess I'm a little late to the party, but here's mine:

    devScreenshot.png

    It's Eclipse for me.
     
  10. MacMan45

    MacMan45 New Member

    Joined:
    Jul 13, 2006
    Messages:
    127
    Likes Received:
    0
    Really?
    I love C++ :p what's your language?
     
  11. MedievalElks

    MedievalElks New Member

    Joined:
    Jul 25, 2006
    Messages:
    82
    Likes Received:
    0
    Python. It's been very fun to program in. Of course, all of the hardcore rendering work is done by SDL DLLs via Pygame, but for the game logic it's great.
     
  12. POedBoy

    Original Member

    Joined:
    Jul 27, 2004
    Messages:
    9
    Likes Received:
    0
    Here's my setup. Visual C# Express 2005.

    poedboy_devenv.png

    I'd like to expand the panels and stuff onto my 2nd monitor, but under win2k I cant run alot of game type stuff when the second monitor is turned on :/
     
  13. IMesh

    Original Member

    Joined:
    May 31, 2005
    Messages:
    8
    Likes Received:
    0
  14. Bouncer

    Original Member

    Joined:
    Mar 3, 2005
    Messages:
    64
    Likes Received:
    0
    Nice to see peoples dev environments... some pretty weird color shemes ;)
    Here's my environment using B3D with Protean IDE...

    dev.jpg
     
  15. MibUK

    Original Member

    Joined:
    Feb 8, 2005
    Messages:
    84
    Likes Received:
    0
    Well, now I'm actually coding (the day this started, I was doing company setup / admin stuff all day, and I figured none of you wanted o see a screenshot of OpenOffice!)
    http://www.mibgames.co.uk/devscreen.jpg

    As you can see I'm doing Python in Vim on Linux (The mighty Ubuntu, with KDE).
    Game is also only a week into development, so looks rough at the moment, but hats first glimpse for you all :)

    Now I'd better get back to work
     
  16. Spaceman Spiff

    Original Member

    Joined:
    Apr 3, 2005
    Messages:
    137
    Likes Received:
    0
    Nope. I've used it extensively for tools since version 1. I am using it currently at my day job for our databases and editors (console game) and I use it at home for the same. I see you are using BCB 5. I've gotten BCS 2006, though I've not made the switch yet (need to port some custom components first).


    What an interesting thread. Wish I was at home to take a screenshot.
     
  17. lapskaus

    Original Member

    Joined:
    Jun 16, 2006
    Messages:
    51
    Likes Received:
    0
    This thread inspired me to change the colors from the default white one! Much more pleasant to work with now :)
     

    Attached Files:

    • dev.jpg
      dev.jpg
      File size:
      302.7 KB
      Views:
      312
  18. BigZaphod

    Original Member

    Joined:
    Nov 22, 2004
    Messages:
    33
    Likes Received:
    0
    XCode

    Here's a shot of my dev environment for my free "game" PigShooter on MacOS X.

    xcode.png
     
  19. ggambett

    Moderator Original Member Indie Author

    Joined:
    Jul 26, 2004
    Messages:
    1,982
    Likes Received:
    6
    That spaceship looks uncannily similar to the Planet Express spaceship!

    How about...
    Code:
    while (m_fFrameDelay <= 0.0f)
    {
        if (m_frame >= MON_WALK_1 && m_fFrame <= MON_WALK_7)
            m_frame = MON_WALK_1 + ((m_frame - MON_WALK_1 + 1) % (MON_WALK_7 - MON_WALK_1));
        
        if (m_frame >= MON_CLIMB_1 && m_fFrame <= MON_CLIMB_4)
            m_frame = MON_CLIMB_1 + ((m_frame - MON_CLIMB_1 + 1) % (MON_CLIMB_4 - MON_CLIMB_1));
    
        m_fFrameDelay += 1.0f / 16.0f;
    }
    
    Easier to maintain, especially if you had a non-numeric constant for the last frame ie MON_WALK_LAST = MON_WALK_7
     
  20. BigZaphod

    Original Member

    Joined:
    Nov 22, 2004
    Messages:
    33
    Likes Received:
    0
    Weird, isn't it? :p
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer