(Original Post) In 2006, Nate Bradley released the game Sanctuary, which was later put online for free on the old Yoyogames Sandbox website. This game was in my opinion one of the best GameMaker games from that website. I wanted to redesign or in any case freshen up the old game for a very long time, but everytime I just didn't have the skills necessary to do the job. Anyhow, I've learned a lot from my first year on the Grafisch Lyceum (a Dutch school of Arts) including 2d animation techniques and principles, basic 3d modeling, Adobe Illustrator, Photoshop, After Effects, Premiere and so on. After a while of experimenting, drawing, modeling and everything else... I realised that the project was actually bigger than I thought. I didn't only want to make the game graphics a little better, I wanted to redesign the characters, the cutscenes, the surroundings, the animations, the top down graphics, the weapons, the sounds, the music, the story and even the modification of the source code... I admire Nate Bradley for doing so on his own, but I'm not capable or ready yet to do something like that on my own. I need help from some experienced people, who can and want to support me and help shaping my idea into a diamond of a game. I need 2D/3D game designers (in any capable engine), because I want the game to be two-dimensional, unless there's someone experienced with 3D game development who would like to help me. I need storywriters, because the original story is slightly cheesy and simple, even though the core concept is quite remarkable. I need feedback on the arrangements of the soundtrack that I make. I'm not sure what theme or genre/style the soundtrack should have/be in and because I'm usually a songwriter of songs with lyrics, I tend to follow a "verse - chorus - verse - chorus - bridge - chorus"-scheme too much. I need character designers to help me create improved versions of the original characters in the best and most effective way. I would like to have people who could model humans with specific cartoony proportions as I can't seem to be able to create a human that would fit my art style. I hope that somebody (once told me the world. was gonna roll me..) *er-hem* pardon me, would like to help me or give me advice as to what I should do. Here's a conceptual image of the appartement I created in Adobe Illustrator, which kind of shows what my artstyle looks like: cartoony, simplistic and slightly cute. Here's a rendered image of the Main Character's Appartement that I created to make drawing in perspective easier. I've also modeled the hallway and an alternative version of the appartement which has been broken into.